Author Topic: Metric  (Read 2608 times)

Offline nrshida

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Metric
« on: December 05, 2017, 02:52:10 AM »
Small issue I have now heard from two European players who are new to the game. They can't stand the Imperial measures. For the small bit of code it'd need plus one option box is it not worth including this to keep European players who are used to this?

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Offline puller

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Re: Metric
« Reply #1 on: December 05, 2017, 08:39:29 AM »
Hmmm....

So these Euro players cannot take feet in altitude and roughly divide by 3 to get their Metric altitude...

I'll give it a +1 just because you Euros need people to play with
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Offline Skuzzy

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Re: Metric
« Reply #2 on: December 05, 2017, 08:44:16 AM »
It is not a small amount of code, as it would require a different set of gauges for every plane.

Also note, it would require a substantial investment in documentation changes as we would not have to present both forms of values.

It complicates support as well.  Now I would have to ask what measure are you using when any player spits out a number.

This is not as trivial as you want to make it out to be.
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Offline nrshida

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Re: Metric
« Reply #3 on: December 05, 2017, 09:35:14 AM »
What about speed in the HUD in clicks as an option?
« Last Edit: December 05, 2017, 09:42:43 AM by nrshida »
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Offline Lusche

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Re: Metric
« Reply #4 on: December 05, 2017, 09:43:33 AM »
I got the impression icon ranges would suffice.

What would that change, effectively? D600 would be still D600, as meters and yards are reasonably close in values.  :headscratch:
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Offline Lusche

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Re: Metric
« Reply #5 on: December 05, 2017, 09:44:30 AM »
You should not make such substantial changes to your post while I'm typing   :old:
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Offline nrshida

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Re: Metric
« Reply #6 on: December 05, 2017, 09:45:50 AM »
What would that change, effectively? D600 would be still D600, as meters and yards are reasonably close in values.  :headscratch:

Sorry brain fart. Trying to do too much at once.

Also the Alt is available on the HUD, I just had it turned off. Surely that's just OpenGL / DirectX text?



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Offline Bizman

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Re: Metric
« Reply #7 on: December 05, 2017, 09:59:12 AM »
Hmmm....

So these Euro players cannot take feet in altitude and roughly divide by 3 to get their Metric altitude...

Try to speak a foreign language grammatically correct while panicking. Or try to remember which direction is a third of the other. With the aviational logic a high jumper would get similar looking results to a long jumper by looking at the digits only.

Which doesn't mean I wouldn't like to see the gauges showing metrics as well, especially in planes where they originally used them. Then again, how many of us would like to learn Japanese for their gauge texts and scales? Compromises favouring the majority are very understandable.

Offline oboe

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Re: Metric
« Reply #8 on: December 05, 2017, 10:19:38 AM »
I'm curious - how many countries used metric measures for instrumentation?    I think its altitude and speed measures that are the most important, as Lusche pointed out distance is not changed much by using yards vs meters.

RAF - English measure
USN, AAF - English measure
Luftwaffe - Metric system
Soviet - ?  Metric?
Japanese - ? I could see this going either way as I think before the War the British traded with Japan militarily (sold them naval vessels) and Japanese radials started as  licensed copies of U.S. radial engines, I think.   

Offline nrshida

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Re: Metric
« Reply #9 on: December 05, 2017, 10:27:24 AM »
I'm curious - how many countries used metric measures for instrumentation?

Just before this thread goes off on a tangent. I don't think it's important who used Metric but who's using it now. I'm just reporting what I was told. Imperial is unfamiliar and offputting and gave the impression that AH was only for American and British players.

It'd be a small concession to add alt and speed to the HUD in Metres and Km/h respectively. As Lusche said, icon range is close enough.



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Offline hitech

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Re: Metric
« Reply #10 on: December 05, 2017, 01:30:27 PM »
Just before this thread goes off on a tangent. I don't think it's important who used Metric but who's using it now. I'm just reporting what I was told. Imperial is unfamiliar and offputting and gave the impression that AH was only for American and British players.

It'd be a small concession to add alt and speed to the HUD in Metres and Km/h respectively. As Lusche said, icon range is close enough.

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Offline 100Coogn

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Re: Metric
« Reply #11 on: December 05, 2017, 01:34:30 PM »
Why not make it an option/preference within the game?  Let the player choose imperial or metric...

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Offline Lusche

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Re: Metric
« Reply #12 on: December 05, 2017, 02:01:49 PM »
Why not make it an option/preference within the game?

Probably because of the post right above yours...  :noid
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Offline bustr

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Re: Metric
« Reply #13 on: December 05, 2017, 03:45:02 PM »
Years ago Hitech corrected me with this response about game units.

--------------------------------
1 mil is  1 unit wide at 1000 dist.

I.E. the angle of 1 yard at 1000 yards. Or 1 meter at 1000 meters , or 1 inch at 1000 inches.

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Offline nrshida

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Re: Metric
« Reply #14 on: December 05, 2017, 03:45:46 PM »
Knight bomber sector 9,2,5 at 8k.

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In interaction with Americans they are already translating language.
"If man were meant to fly, he'd have been given an MS Sidewinder"