Spotted: Another geezer.
At least you don't have to drive your halftracks up next to them in order to fire at them from other places.
- oldman
Yeah, I'm an old school wargamer.. Have some still on the bookshelf..
Rules of Combat/Establishing LOS (line of sight), if the enemy unit is behind a green hexside (trees), you needed to be in the adjacent hex to establish LOS.. But then you could unleash your artillery.. My favorite attack method was the combined, Overrun/Close Assault, with T34's carrying SMG infantry.. Double attack factor for both = devastating!
AH is amazing in the fact that they merged some elements of those classic old games, + model boxtop art, and brought it to life.. Over decades I have seen the evolution first hand.. Even now, there is still some wow factor in it for me.. Some of the most basic elements are missing tho.. Like the ground effect on vehicle movement..
In Panzerblitz/Leader, to move FAST, you got on the roads, where you didn't have the cloying effect of the ground absorbing some of the vehicles power, and slowing you down.. This corresponds to RL, where you can't go as fast cross country, on virgin ground, as you can on the elevated hard packed Tank Roads that parallel the paved roads at major tank bases.. Even tho they have rubber track shoes, tracked vehicles tear up the asphalt, and the paved roads wear out the track shoes prematurely.. So tankers have their own special roads..
bustr is right, that people will take the "easy way", it's just natural.. So if you don't force them onto the roads artificially, by blocking any other route, they just won't bother with roads at all.. I think that method would suck, just because it is SO artificial..
The solution would take a game evolution, to add the effects of the ground to the vehicle movement.. Slowing them from their theoretical top speed while moving cross country.. You could express it in percentages, like 30% loss of speed on virgin ground, vs 100% on the Hardball road.. Vehicle tonnage and G-Press could be accurately modeled as well! Heavier vehicles would naturally be affected more by moving off the roads..
Then weather effects could be modeled as well, LOL, oh boy, I can hear the howls of protest over that!
That would do the trick, just like it does in Panzerblitz, without artificially penning them in with trees or terrain features.. Then the Roads networks and bridges, would matter greatly, like they did while rolling across Europe, in 1940, and 44/5..
Edit: Did they get ambushed on the roads, heck yes.. Barkmann's Corner was the prime example! But they did it anyway, rather than crawl cross country.. So you send out Recon down the road, like Armored cars, while the tanks follow.. If ya make contact, the tanks split out to the flanks.. Immediately execute a fast moving double envelopment pincer attack.. If that fails, back off and pound them with Artillery, then hit em again!