Dundee,
1. - This is a test terrain where I test features and I wanted to verify I could produce the terrain sculpting error on demand from building Oceania that I want to use as a rapid production feature with my new terrain RiftVal. It works with this kind of topography.
2. - I needed a bridge for river scaling in producing the micro terrain feature and creating a faster way to make rivers the right width for the bridges in the terrain editor. They take too long if I'm futzing over every mile and how they look. I just need water for a bridge because a Gver is too close to the ground to see anything anyway.
3. - Do you read? I explained what I was doing was a test. I'm months from this type of construction on my current terrain. You should really try building a terrain so you can understand terrain limitations. There are many, and most of this is an artful illusion inside of those limitations.
One quick day of experimenting saves me weeks of wasted work later on.
I became curious later to see what the minimum size of rock strata formation looked like from a tank. The minimum brush size is about 100ft wide. The minimum strata that can be shaped within the polygon mesh limits is 100ft wide 100ft tall. From 0 to 500ft you can reasonably pull 3 of those especially if you want to use them as stepped ramps for GV's and to have enough trees on each level to hide in. An enemy tank on the next level up may not find your tank on one of the two lower levels as you traverse to get up to the airfield's elevation of 500ft. The sound will drive him nutz and aircraft may well face plant into the topo feature trying to shoot or bomb you.
A series of screen shots showing step strata ramps up from the river. The ramps at a distance are subtle but, if you kept crossing a bridge at that location the ramps would be your way up and a way to hide until you could get to the top and at the airfield. Repetition of attacking this field would make it a common fast path up from the river.


Up close the minimum flat and vertical width of anything you can create in the terrain editor. And why you can quickly end up with ginormous monstrosity rock formations you didn't intend to create because you wanted realism and lost all sense of scale. That is why you drop an airfield into your terrain and gain perspective by getting a tank or plane up close to your monstrosities like I'm doing with that tank in these screen shots. So if we were all 2000ft tall everything would scale right. Otherwise, you accept this glaring limitation of the terrain editor and create illusions, in this case some trees. On my new terrain I have about 39 candidate fields for a river treatment like this when I finally get to adding feilds and creating GV micro combat areas.

