I knew if I just kept clicking those heels the upthrust ridges would magically appear.
Using only the AH3 terrain editor there are 4 primary ways to build mountains by hand. A fifth if you are good with grayscale and gradients, that is a very time consuming endevor. Across the three rift valley's I'm using three of the ways to create the illusion of three different rock strata formations. This really dosen't take me very long once I can visualize how to transition into it and a good idea what it will look like as a MACRO feature. There is no farming this out to other people because it is one whole that ties into the whole terrain theme.
That leaves the only other part that could be farmed out but, it's the fun I'm slaving away at all of this MACRO construction to finally reach. And you might say the philosophical heart of any terrain and what the builder of the terrain thinks will represent a good play space for the community. Why would I want to hand away my vision to other community member's who won't build their own terrains with their own ideas? There is no track record for their opinions as real terrains played on by the community.


