Author Topic: Refuelling + +  (Read 4047 times)

Offline icepac

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Re: Refuelling + +
« Reply #45 on: January 16, 2018, 06:26:16 PM »
Wow.....that rule 4 deletion removed a lot of information.

Close cowled fighter plane engines, when shut down super hot as they would be in aces high, will not cool a single bit during the short time aces high gives to a rearm pad event.

It is also likely that they would not restart since the hot soak would probably cause vapor lock.

Offline nrshida

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Re: Refuelling + +
« Reply #46 on: January 17, 2018, 12:53:47 AM »
Close cowled fighter plane engines, when shut down super hot as they would be in aces high, will not cool a single bit during the short time aces high gives to a rearm pad event.

We only have to wait 30 seconds for an operation which would probably take at least ten minutes in real life. I don't see a man with a hosepipe and bowser when I refuel either nor do I need to see wing covers removed to reload ammunition belts. Some features ought to be relaxed in the interest of keeping the game fun - you can just pretend all that happened if you want to. Hell, knock yourself out and simulate vapour lock and overheating if you're really into selective historical re-enactment.

The lack of WEP recharging is a gameplay anomaly.


Regarding damage, perhaps you could pull into the hangar and have a 'change planes' option and it still counts as a single sortie? If rewarding for RTBing is an interesting dynamic that wants to be promoted in gameplay?

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Offline Ciaphas

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Re: Refuelling + +
« Reply #47 on: January 17, 2018, 06:53:48 AM »
Perhaps, but not likely, add a few separate pads on the line (hot pad, refuel pad) and taxi lanes, leave the refuel times alone but add an option to change wing point load outs. Make the pilot taxi his aircraft to each pad.

I wish there were taxi lanes anyway and adding extra stops along the way would suffice for immersion IMHO.

Just spit balling here.


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Offline Ack-Ack

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Re: Refuelling + +
« Reply #48 on: January 17, 2018, 01:25:02 PM »



Regarding damage, perhaps you could pull into the hangar and have a 'change planes' option and it still counts as a single sortie? If rewarding for RTBing is an interesting dynamic that wants to be promoted in gameplay?

That would end the sortie in real life.  There has to be a line drawn somewhere.
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Offline nrshida

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Re: Refuelling + +
« Reply #49 on: January 17, 2018, 01:54:26 PM »
That would end the sortie in real life.  There has to be a line drawn somewhere.

I think to the strict letter of the translation a sortie would technically end at the moment of each landing.

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Offline BuckShot

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Re: Refuelling + +
« Reply #50 on: January 17, 2018, 06:29:39 PM »
-1

You think that players running from fights is bad now? Imagine how bad it will be when they can fix the 51 you chewed up while they infinitely "extend" from a fight.

Like object resupply, this will remove more people from the fight.
« Last Edit: January 17, 2018, 06:34:03 PM by BuckShot »
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Offline nrshida

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Re: Refuelling + +
« Reply #51 on: January 18, 2018, 12:30:46 AM »
You think that players running from fights is bad now? Imagine how bad it will be when they can fix the 51 you chewed up while they infinitely "extend" from a fight.

But what about the WEP?

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Offline Ciaphas

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Re: Refuelling + +
« Reply #52 on: January 18, 2018, 06:42:13 AM »
Running WEP for to long will she’ll a motor. So, I think that there should be a modifier for engine degradation that is dependent on the amount of time spent in WEP


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Offline Vraciu

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Re: Refuelling + +
« Reply #53 on: January 18, 2018, 10:08:02 AM »
We've discussed this before.  Some of these engines will run on WEP for a time measured in dozens of hours without failure. 
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Offline nrshida

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Re: Refuelling + +
« Reply #54 on: January 18, 2018, 10:25:49 AM »
We've discussed this before.  Some of these engines will run on WEP for a time measured in dozens of hours without failure.

Yes and some use a consumable fluid which is suspiciously and uniquely not refilled*  :old:

* and in my favourite plane only ever half-filled to begin with.
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Offline BuckShot

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Re: Refuelling + +
« Reply #55 on: January 18, 2018, 04:13:00 PM »
But what about the WEP?

Maybe the WEP juice additive could be topped off for planes that had it, but the planes w/o additive get nothing (If the wep time was used up, it's still gone).
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Offline Vraciu

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Re: Refuelling + +
« Reply #56 on: January 18, 2018, 04:51:50 PM »
Maybe the WEP juice additive could be topped off for planes that had it, but the planes w/o additive get nothing (If the wep time was used up, it's still gone).

That unfairly penalizes the P-51.

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Offline bustr

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Re: Refuelling + +
« Reply #57 on: January 18, 2018, 06:04:43 PM »
A Merlin 66 was test standed and run on WEP for about 120 hours. When it was pulled down, they found micro fracturing on all the expected places but, the ending was not a catastrophic melt down or blowing up. An R2800 was run for 8 hours on WEP, then put in a test P47 and continued to run until it was pulled for a normal overhaul. Aside from being limited by the contents of a small fluid tank, WEP limitations were to keep from having to pull an engine sooner than it's combat life time period.
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Offline BuckShot

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Re: Refuelling + +
« Reply #58 on: January 18, 2018, 08:01:29 PM »
That unfairly penalizes the P-51.

History is not fair. Historic accuracy penalizes no one.
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Offline icepac

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Re: Refuelling + +
« Reply #59 on: January 18, 2018, 09:35:05 PM »
This is becoming close to running over power-ups in a racing game.