Watching Hitech and Waffle make the BB an independent surface ship with a bridge, making the cruiser or the destroyer into one is up to Hitech if it is worth it in his mind. I doubt it would take much, the better question comes down to, is it worth it.
As I communicated to Arlo about his idea for an ocean dominant terrain with around 9 task forces per country, it won't work. He wanted to put islands at the boarders of a 10x10 MA arena and have all the task groups steaming inside of 250sq miles of empty space. At 30mph, that is a little over 1 sector travel per hour. Without land with close airfields, boredom would have the place empty most of the time that terrain was up if Hitech allowed it to go into rotation. You need land so you can "balance" the available play for "all" of the paying customers. Otherwise, to get some of the wish's I've seen in here to work, Hitech will have to force his paying customers to do things they didn't pay to do. Which would also mean he would have to force me to build terrains other than the way I want to. Or any single one of you with your pet wishes would have to try and force me to. None of you seem's inclined to build terrains so, who is going to make your wish come true even if Hitech changes some objects available to the terrain editor??
For the last year I have been building terrains placing tests in them to understand how to relieve transit time boredom and help players get into activity sooner. There are other factors in our game play of player density and critical mass to generate sustained activity. Closer airfields and funneling ground combat with air initiatives helps achieve critical mass versus salting the terrain with vBases and running spawns between them. Task groups take 30mph to get anywhere at some later time period so they are an adjunct to combat creating alternatives for activity once every 1-2 hours. Allowing an independent destroyer at 30mph is to do what, just because it's neat?
The terrain I'm currently working on has a test of task force combat in it. Our competitors have small arenas compared to our MA open world. So just like I placed a tank furball arena in the center of one terrain and a furball arena in the center of another. I'm testing ship combat with a ship furball arena.
This is the ship furball arena in my new terrain. I will enable both task group types and you guys can see how some of this wishing will turn out. It may give Hitech feedback concerning the issue like I'm trying to observe. Because ships travel at 30mph in the MA, if you want to furball with a destroyer, you will need a tiny pond like our competitors arenas. Anyone ever notice most of the time our admirals in our three countries do everything they can to have their task groups avoid fighting other task groups? There will be no place to run and avoid a fight or bombers, or PT's, or jabo. Chances are good the real combat activity in that pond will be capturing the ports and all the task groups instead of ship to ship combat. That is the path of least resistance and greatest reward which is how this game is played today.