Why am I experimenting with creating terrain like meandering passes with side feeder canyons? Roads and ambushes and GVDAR maybe.....I need to keep creating this terrain and developing new techniques and terrain features. It all adds up at the end when I'm building out the micro terrain for places like a mega strat complex or what ever else I can come up with.
There is so much you can do with a vertical limitation between 660 and 3000 feet. And the terrain these complexes will be on is slated as canyon land in my blueprint. If you start from the beginning of this post and look at the progression of screen shots showing terrain development, seems to be a theme in there I'm developing. Think back to all the canyon land terrains of yore. 3000-5000 foot deep ditches, 3-5 miles wide, with very little visual appeal other than they corralled furballs, supposedly limited bombing access for planes, and made running chases have a fixed direction. The world is not made up of grand canyons....
http://bbs.hitechcreations.com/smf/index.php/topic,391245.0.htmlA finished pass and feeder canyons.
The light green face is the next face and mountain segment that has to be developed. That is an initial pass into the right hand mountain block so I could finish the pass and canyons on the other side. Makes me wonder what the limitations for curves and pitch runs the new road function will impose on a pass like this.

