I analyzed the mega strat object and an obvious fact about it could be seen. It combined all of the strats into a 8x10 mile area with a fixed orientation for all of the objects. Now it makes sense all the bomber players talking about how they lined up their bomb run sectors out. And why so much vitrol when Hitech got rid of that giant object. It was easy to bomb compared to running all over the place after individual strats sectors apart. There is no strategy here, just convenience for the bomber players to not have to hang around as targets for too long.
On a 20x20 terrain combining the strats into a complex was reasonable due to the transit time and amount of resistance that could be expected for being exposed that long on radar. The moveable strat object was a good solution to make the strat available and attractive. On a 10x10 with 300-400 players, spread out strat was not even a problem because there were enough players flying bombers on strat runs to account for the spread. On a 10x10 with 150-175 players, some way of exposing the strats and even the HQ is needed to attract player efforts to hit them.
I've painted 8x10 areas on my current terrain map with the HQ painted near by. One country I split the 8x10 into two 4x5 just to see what that looks like. It's obvious there is no way short of putting the strats on the country boarders or down by the water to solve the problem of accessibility some strat runners have complained about recently. That ends up with an unbalanced arena ala buzzsaw. My experience with two terrains now, reasonable exposure is more in the line of a shorter move into the the the top of the feild concentration area of each country. After all, you don't see any super large airfield place holder squares around the strat and HQ blocks I painted in that will all launch 163. Once again something I have to think about from a game play balance perspective where 163 are concerned.
Normal terrain setup for game play is setting all the strat in a fan following the topography at the top of each country. I did that with Oceania while exposing two low value strats to give bomber players something. Hitech set all three uncapturable feilds as 163 feilds because I didn't use any flak bases around the strats. I don't see a lot of big bomber missions like on CreaterMA with flak bases and a single 163 feild. So that is a message from Hitech, he wants the strats protected one way or another. Guess I should offer to retro fit flak bases so he will reduce the 163 availability to a single field. It's not like I didn't setup the strats on Oceania without bomber missions in mind, I felt one 163 field was enough of a balance without flak bases.
So clustering the strats dictates placing them in the top center of the country to be fair to the country while giving the enemy bomber players a target worth the risk. Fortunately because I was undecided on this when I built my blueprint for this project, I left room for field distances to work with until I decide on something. HQ, strat complex and flack bases supported by three super large airfields. Heffalumps and woozles, Oh my......
