Author Topic: What happened to the old maps?  (Read 1566 times)

Offline Dimebag

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What happened to the old maps?
« on: February 04, 2018, 10:13:09 PM »
I haven’t been around in a while but what happened to trinity and the 85/88 map, and can we bring them back?!
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Offline TWCAxew

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Re: What happened to the old maps?
« Reply #1 on: February 05, 2018, 05:53:07 AM »
I haven’t been around in a while but what happened to trinity and the 85/88 map, and can we bring them back?!

The only maps are to big for the current player Base. so we have a lot of smaller maps now. unless the player population goes up we won't be seeing trinity back anytime soon. But we have some very cool maps in return now. like bustr's latest island map.

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Offline Lusche

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Re: What happened to the old maps?
« Reply #2 on: February 05, 2018, 06:03:03 AM »
I haven’t been around in a while but what happened to trinity and the 85/88 map, and can we bring them back?!


Trinity was retired in 2012. Even back then it already was not suited anymore for the number of players. The only map which almost always stayed on for a whole week, because it could not get won. (yes, it tracked map rotations for a time back then). Basic layout + 30k mountains made it difficult to get any fights going.

And for those wishing the whack a mole spawn battle back: Just think how well spawn battles and tank towns are going with the new terrains of AHIII ... ;)
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Offline Dimebag

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Re: What happened to the old maps?
« Reply #3 on: February 05, 2018, 10:50:32 AM »
There were great fights at a1 on trinity and 85/88 on whatever that map was

Not just whackamole lol
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Offline bustr

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Re: What happened to the old maps?
« Reply #4 on: February 05, 2018, 02:18:34 PM »
Trinity A1 is a feature that a terrain builder can reproduce if that builder is interested in creating a 5mile wide 22,000ft high pass though a 27,000 high mountain range. V85 is a bit harder because the objects like the barns to hide in and the supply road and bridge are not in AH3. After building two MA terrains over the last year, it's the features in a 6x6sq mile area that are really being asked for, the map is how the memory of the feature is remembered. 
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Offline icepac

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Re: What happened to the old maps?
« Reply #5 on: February 05, 2018, 05:36:58 PM »
I loved spawning in a M4 below V85 and traversing the steep slopes on my way to the city.

Seeing the trains going almost straight up was pretty wild.

Offline Dimebag

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Re: What happened to the old maps?
« Reply #6 on: February 06, 2018, 07:43:33 PM »
That whole side of the map was terrific

85/88
Port 86
Cv87

The good ol days I reckon
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Offline bustr

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Re: What happened to the old maps?
« Reply #7 on: February 07, 2018, 12:49:02 PM »
POST up a screen shot of the AH2 clipboard map showing that area, I'll explain why it worked and that will give you a blueprint to duplicate it on a new terrain of your own. If you look at my terrain Oceania, you may well see some of the placement strategy from V85 and that spawn fight. Try the clover leafed looking islands on Oceania where I tested the concept. You don't need a vBase and two spawns to duplicate that spawn fight. One of the primary factors was elevation over the spawns.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Tracerfi

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Re: What happened to the old maps?
« Reply #8 on: February 07, 2018, 01:21:38 PM »
I think Compello is the Map Dime is talking about as I looked it up and here is a Screenshot
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Offline bustr

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Re: What happened to the old maps?
« Reply #9 on: February 07, 2018, 02:10:31 PM »
If you outline the center 10x10 you see how the mega strat is just inside of the combat area and part of my looking at doing a strat complex on my new terrain that is exposed more to attack. Compressed like that you don't see how v85 was isolated in such a way that it didn't matter who owned v85, the spawn battle was a few miles up the coast so the spawn from the other country was not a total death trap or they had support from v85 at their backs if they owned it. The spawn fight was contained at the coastal strip as one big mutual two way camp fest while the vbase that fed the north spawn was left alone more often than not. As the arena numbers dropped below 200, a terrain that large could no longer support the players who were swallowed up by the vastness. And v85 pulled players out of the rest of the terrain making any kind of initiatives meaningless due to no numbers to do anything.

That is why today's terrains are 10x10 or about the size of a single country land mass from that terrain. On BowlMA and Oceania I experimented with some of the factors that caused v85 to function like it did. People probably didn't notice becasue I was guiding the GV spawns to follow air combat so there would be concentrations of players instead of scattering 150 players all over the place hiding from each other.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.