Author Topic: death penalty  (Read 1742 times)

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
death penalty
« on: February 18, 2018, 11:50:19 AM »
I would like to see a penalty for a suicide attack.  If an attacker dies within 5 seconds of destroying a structure, object or ship, the downtime would be 5 minutes instead of the normal value.
KONG

Where is Major Kong?!?

Offline Cjpedrido

  • Zinc Member
  • *
  • Posts: 94
Re: death penalty
« Reply #1 on: February 18, 2018, 12:26:55 PM »
hehe....all my sorties are "one way trips" resulting in murder or suicide.  I would never get to play.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: death penalty
« Reply #2 on: February 18, 2018, 01:50:08 PM »
hehe....all my sorties are "one way trips" resulting in murder or suicide.  I would never get to play.

The suggested penalty wouldn't apply to the player.  It would apply to the effect that the player has on the game.  The objects destroyed by a suicide attack would rebuild faster than if the attacker had survived.  So you could still fly "one way trips" all day.    :D
KONG

Where is Major Kong?!?

Offline Ramesis

  • Silver Member
  • ****
  • Posts: 1300
Re: death penalty
« Reply #3 on: February 18, 2018, 02:48:51 PM »
And how would u determine who is suicidind and who is not  :noid
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
    Charles Lutwidge Dodgson a.k.a. Lewis Carroll

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: death penalty
« Reply #4 on: February 18, 2018, 03:16:29 PM »
And how would u determine who is suicidind and who is not  :noid

Anytime a player dies within 5 seconds of destroying the target, whether they auger or get killed by ack or another player, they decided to push the attack to the "bitter end".   :D
KONG

Where is Major Kong?!?

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1580
      • Kentwood Station
Re: death penalty
« Reply #5 on: February 18, 2018, 03:21:26 PM »
Anytime a player dies within 5 seconds of destroying the target, whether they auger or get killed by ack or another player, they decided to push the attack to the "bitter end".   :D

  Not always. I have had a number of times where I hit a target, only to get killed by someone I didn't even know was there.
My Aces High fan site:
www.kentwoodstation.com

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14139
Re: death penalty
« Reply #6 on: February 18, 2018, 03:50:28 PM »
  Not always. I have had a number of times where I hit a target, only to get killed by someone I didn't even know was there.

Yep.  I've been de-acking a base only to get a PK by auto at random.

-1
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: death penalty
« Reply #7 on: February 18, 2018, 04:17:13 PM »
There is already a penalty for death.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: death penalty
« Reply #8 on: February 18, 2018, 04:59:31 PM »
There is already a penalty for death.

I'm guessing that you are referring to a score penalty for the player.  However, if the player is not concerned with score, it is actually more effective to make a suicidal attack than to try to survive since the player gets to immediately take off for another run without the delay of rtb.  Just today I've watched half a dozen attacks that destroyed objects a second or two before the attacker crashed.  I could name players that "make a living" with suicidal attacks to take out ordnance bunkers and radar.

Just seems like lame gameplay to me, but if no one else cares, then ok.
KONG

Where is Major Kong?!?

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: death penalty
« Reply #9 on: February 18, 2018, 06:39:14 PM »
What if they don't care about score or downtime?  Then they can do it more often. You might actually increase what you want to stop.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: death penalty
« Reply #10 on: February 18, 2018, 07:00:46 PM »
What if they don't care about score or downtime?  Then they can do it more often. You might actually increase what you want to stop.

Not trying to stop anyone, just to mitigate the effectiveness of suicide attacks.  But is seems that no one cares, so.... on with the show!   :D
KONG

Where is Major Kong?!?

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: death penalty
« Reply #11 on: February 18, 2018, 07:13:40 PM »
I would come from the other direction, meaning: give more reward for landing successful destruction of objects. I would argue for giving more reward for landing with damage too. Honestly though, after awhile rewards don't matter too much.

Pies not kicks.

Offline Ramesis

  • Silver Member
  • ****
  • Posts: 1300
Re: death penalty
« Reply #12 on: February 19, 2018, 12:35:15 PM »
Anytime a player dies within 5 seconds of destroying the target, whether they auger or get killed by ack or another player, they decided to push the attack to the "bitter end".   :D

Not necessarily, many a time I havedive bombed with 1/2 a wing and could not pull out  :cheers:
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
    Charles Lutwidge Dodgson a.k.a. Lewis Carroll

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: death penalty
« Reply #13 on: February 19, 2018, 12:44:16 PM »
Honestly though, after awhile rewards don't matter too much.

Exactly.   :D
KONG

Where is Major Kong?!?

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Re: death penalty
« Reply #14 on: February 19, 2018, 03:00:21 PM »
Turn it the other way around. For every minute alive after destroying something add 30s of additional downtime. When landing safely increase remaining downtime by 50%.