To me the fix is to easy......
I think the ground radar is to gamely to be in a combat simulation, but if you're going to have it, tie it to the radar tower. If the tower is up you have both ground and air dar....
radar tower down.... You have neither.
CAV
Just playing the devil's advocate here: So if the GV dar is tied to radar tower, and when the dar tower is taken down, the defending GV guys lose their dar.
But do the attackers still have GV dar? Unless the bases are close enough for there to be overlapping dar bars, the attackers should lose it too, right?
Makes me no difference.....I've been through the various gameplay changes introduced over the years. I'll stick around and see what happens, regardless. Not trying to be oppositional or argumentative. Just trying to see both sides of your idea.
Because it is a game, there are, always have been, and always will be limitations. We see things on a 2D screen when our MkI eyeballs are far more capable of picking things out in RL than what we are able to see on a screen.
My own thoughts are that until HTC can find a way to code in GV tracks, blast effect from the main guns firing, and other "realistic" things that one would see on a RL battlefield, the GV dar and icons are a needed compromise. The issue, from what I've read, is how to code them in without causing framerate issues. Just like the wish for planes at high alts to leave contrails.........I am all for that. Would increase the immersive effect, and be more "realistic". What I find unrealistic is 20 and 30 ton tracked vehicles driving around on "soft" ground like we have in the arenas, leaving no tracks, and the GV crowd is fine with that. It's been called cloaking, invisibility, stealth, etc......justified by those whose main play is in GV's so that their "defenseless" GV don't get bombed by defending aircraft.
So, the GV's can ID aircraft from 6K or more away, determine plane type, country, and distance....yet they remain invisible til what? 1K? 1.5?
I think the GV dar was and is needed, at least until some of the limitations can be overcome. Until GV's leave tracks on soft ground, leave a visible exhaust haze (for those whose engines were known for smoking while running), the blast effect from the main guns are modelled (watch wartime footage of tank cannon firing.....the dust and smoke hang around and give your position away), the GV dar is a good compromise. It doesn't pinpoint a GV's exact location, but it gives a rough idea on their movement.
If you want realism, ask for full realism, not just selective realism.