Author Topic: instead of two weeks free  (Read 6798 times)

Offline caldera

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instead of two weeks free
« on: February 24, 2018, 01:21:21 PM »
How about each new player gets 100 free sorties in the MA?

They can fly or drive anything not perked and have a little more time to get used to things if real life interrupts their trial period.


Not a huge difference for most but maybe enough for a few.  At this point, it can't hurt to try.
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Offline Ack-Ack

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Re: instead of two weeks free
« Reply #1 on: February 24, 2018, 02:53:35 PM »
30 day free trial is the better way to go.
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Offline 100Coogn

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Re: instead of two weeks free
« Reply #2 on: February 24, 2018, 03:12:09 PM »
30 day free trial is the better way to go.

+1 
Two Weeks is not enough time.

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Offline Bruv119

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Re: instead of two weeks free
« Reply #3 on: February 24, 2018, 04:13:51 PM »
1month free for full access,

then access to all other areas minus the MA,    or an option to fly high eny planes at a reduced rate.   
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Offline The Fugitive

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Re: instead of two weeks free
« Reply #4 on: February 24, 2018, 04:36:27 PM »
Still think a limited set, 6-10 planes/vehicles free all the time in the MA is the way to go. Helps bring numbers up and with help for the players <crosses finger> can convert many to full subscription.

Offline Ack-Ack

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Re: instead of two weeks free
« Reply #5 on: February 24, 2018, 08:14:08 PM »
Still think a limited set, 6-10 planes/vehicles free all the time in the MA is the way to go. Helps bring numbers up and with help for the players <crosses finger> can convert many to full subscription.

The problem is that your idea doesn't remove one of the barriers that have been instrumental in keeping new players away.  By switching the 2 week free trial with a 30 day free trial, you remove one of those barriers.  One of the largest complaints from new players is that the learning curve is too steep and the 2 week trial is insufficient to over come the steep curve.  Your idea doesn't address that at all.
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Offline The Fugitive

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Re: instead of two weeks free
« Reply #6 on: February 25, 2018, 12:53:04 AM »
The problem is that your idea doesn't remove one of the barriers that have been instrumental in keeping new players away.  By switching the 2 week free trial with a 30 day free trial, you remove one of those barriers.  One of the largest complaints from new players is that the learning curve is too steep and the 2 week trial is insufficient to over come the steep curve.  Your idea doesn't address that at all.

Unlimited time in 6-10 planes/vehicles doesn't cover that?

I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.

Offline Ack-Ack

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Re: instead of two weeks free
« Reply #7 on: February 25, 2018, 03:01:37 AM »
Unlimited time in 6-10 planes/vehicles doesn't cover that?

I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.

What planes and vehicles are you going to limit them to?  Is your idea to let them have unlimited access to lower tier planes and vehicles?  Bruv was right, unlimited access to the plane set during their 30 day free trial is the way to go.
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Offline TWCAxew

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Re: instead of two weeks free
« Reply #8 on: February 25, 2018, 05:08:05 AM »
"Unlimited time in 6-10 planes/vehicles"

This would keep the new player involved with the game if they singed up with a squad at the very least. At least it will give them something to do and gain friends which might lead into trying the game for real. The only reason I play Pubg for example is that I have friends playing it.

I am also in favour of the extention of the free period of play.

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Offline bozon

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Re: instead of two weeks free
« Reply #9 on: February 25, 2018, 08:30:39 AM »
Free trial periods should be measured in actual game time, not offline real time.
So simple.

Let's say you expect a new player to play 2 hours a day, every day, for 2 weeks. That is 28 hours in-game time. That is probably more than what trial accounts actually use, but I don't really know. So give a new guy 30 hours to play and let him decide how to split them to fit his own schedule. He can relax and spend these hours when he is really ready to play and R/L do not get in the way.
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Offline atlau

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Re: instead of two weeks free
« Reply #10 on: February 25, 2018, 09:04:16 AM »
+1 to 30 day trial.

How about scripted training missions like in many other games. Such as how to takeoff and land. Land on a carrier. Dive bomb a radar tower. Level bomb a hangar. Strafe an ack pit. Shoot down various levels of maneuvering aircraft. Take a prepped town with a goon, etc.

Offline flippz

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Re: instead of two weeks free
« Reply #11 on: February 25, 2018, 09:28:00 AM »
Unlimited time in 6-10 planes/vehicles doesn't cover that?

I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.
fugi just using your quote as I know you were on 2/24/18 between 7pm and 9:30ish pm EST.

lets say 5 guys downloaded the game and began to try to play the game.  do you (fugi) think that would have been a great showing of the game?  over the knight bish front there was a solid dar over a90 which they would not leave and the bish had two carriers of the coast which none of the bish would leave there friendly ack of the boat.  on the bish rook front there was double dar bars over both bases I believe a59 and a60 which very few bish was upping in.  so the actual aerial combat last for two hours for me was either up and fly to 90 and go into the 8 planes hovering over 90 and get mauled or up at either 59 and 60 only to be pounced on 2k off the deck trying to get into a fight.  I am kinda of use to this (all be it very tired of it) but a new guy that has never played this game what does this look like to him?  how does he feel about the air combat in the game?  does he fly around for 25 min looking for a fight that really does not exist unless its over a boat and enemys field were all of them have climbed to 15k to pounce on the first possible red plane that dare comes near the dar ring? 
this really is a great game for the person that is looking for a aerial combat game, easy to fly planes (once beyond the initial set up) great community communication, and a fully equipped stall of airplanes to be chosen from.  the gameplay I believe is whats truly hurting the game right now.  the consistent double hoarding of countries, the constant runners and pickers that are notorious in every group fight.  game play is something we can control as players and need no wishlist or update for.  by human nature though it seems 90% will all ways take the easy route (safest maybe better) to avoid being shot down in a cartoon air combat simulator.  these are only my personal thoughts and points of reference as they occurred last night and after 2 hrs of watching a 1/2 attempted 2 or 3 plane battle flame up on the rook knight front at a45 to only fizzle quickly and see the remaining dars over both fronts on the bish side continue to grow I logged off as many others before me had.  unless we as players take to helping even out fighting a little bit when we do have the "numbers" in the latter part of the day you are going to continue to loose players both long standing and new guys do the lack of aerial combat, whick I believe is what most join up for to later find the gvs and ships and field guns.   
and again I understand at times things will dissolve to a country being hoarded for certain amount of time but as I have mentioned in other threads there seems be one country that is the receiving end of this during EST prime time and is causing a lot of guys to log, not play or cancel accts due to the lack of actually being able to find a "fight" that is actually fightable. just my thoughts for existing players and new players logging in for the first few times.  if we can get the new guys past that 20 min window we need to offer more than what we offering in terms of fighting. 

Offline Traveler

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Re: instead of two weeks free
« Reply #12 on: February 25, 2018, 09:53:39 AM »
fugi just using your quote as I know you were on 2/24/18 between 7pm and 9:30ish pm EST.

lets say 5 guys downloaded the game and began to try to play the game.  do you (fugi) think that would have been a great showing of the game?  over the knight bish front there was a solid dar over a90 which they would not leave and the bish had two carriers of the coast which none of the bish would leave there friendly ack of the boat.  on the bish rook front there was double dar bars over both bases I believe a59 and a60 which very few bish was upping in.  so the actual aerial combat last for two hours for me was either up and fly to 90 and go into the 8 planes hovering over 90 and get mauled or up at either 59 and 60 only to be pounced on 2k off the deck trying to get into a fight.  I am kinda of use to this (all be it very tired of it) but a new guy that has never played this game what does this look like to him?  how does he feel about the air combat in the game?  does he fly around for 25 min looking for a fight that really does not exist unless its over a boat and enemys field were all of them have climbed to 15k to pounce on the first possible red plane that dare comes near the dar ring? 
this really is a great game for the person that is looking for a aerial combat game, easy to fly planes (once beyond the initial set up) great community communication, and a fully equipped stall of airplanes to be chosen from.  the gameplay I believe is whats truly hurting the game right now.  the consistent double hoarding of countries, the constant runners and pickers that are notorious in every group fight.  game play is something we can control as players and need no wishlist or update for.  by human nature though it seems 90% will all ways take the easy route (safest maybe better) to avoid being shot down in a cartoon air combat simulator.  these are only my personal thoughts and points of reference as they occurred last night and after 2 hrs of watching a 1/2 attempted 2 or 3 plane battle flame up on the rook knight front at a45 to only fizzle quickly and see the remaining dars over both fronts on the bish side continue to grow I logged off as many others before me had.  unless we as players take to helping even out fighting a little bit when we do have the "numbers" in the latter part of the day you are going to continue to loose players both long standing and new guys do the lack of aerial combat, whick I believe is what most join up for to later find the gvs and ships and field guns.   
and again I understand at times things will dissolve to a country being hoarded for certain amount of time but as I have mentioned in other threads there seems be one country that is the receiving end of this during EST prime time and is causing a lot of guys to log, not play or cancel accts due to the lack of actually being able to find a "fight" that is actually fightable. just my thoughts for existing players and new players logging in for the first few times.  if we can get the new guys past that 20 min window we need to offer more than what we offering in terms of fighting.

I disagree with you, I found the game play excellent last night.  The battle between A90 and A99 was classic.  Lots of air combat, lots of GV combat.  I don't think the lack of players is due to game play.  I don't think giving them limited access for a free period of time, no matter what that period of time is, one week or one month won't help.  The learning curve is the issue and I believe the lack of a Aces High training environment, a mandatory boot camp to ensure an understanding of every aspect of this game.  Other games do it, Training tutorials or a training boot camp, leading the new player from training station to training station. Until a new player completes training, no access to the MA.
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Offline flippz

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Re: instead of two weeks free
« Reply #13 on: February 25, 2018, 10:30:45 AM »
I understand I logged after 2hrs (around 9pm EST) maybe it got better.  I have just found for me the aerial combat turns in to a chase and run situation or I have to take on 5 planes to get a fight in here.  maybe its just me and its time to move on....

Offline The Fugitive

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Re: instead of two weeks free
« Reply #14 on: February 25, 2018, 11:05:26 AM »
What planes and vehicles are you going to limit them to?  Is your idea to let them have unlimited access to lower tier planes and vehicles?  Bruv was right, unlimited access to the plane set during their 30 day free trial is the way to go.

Personally Id give them a med bomber, the goon, a panzer, and 4-5 fighters. Nothing too "top of the line" but something that they can haul some ords with to be part of the game helping out.

The issue with a "time limit", for me, is the pressure I put on myself to get the time in to have enough playing to decide if I like the game enough. How many others are like me? On top of that you have the big learning curve to the game, not only in just getting off the ground, but the fighting and general game play mechanics with very little easy to use help. I think if a player has no pressure of a time limit they will be more likely to spend more time trying it.

fugi just using your quote as I know you were on 2/24/18 between 7pm and 9:30ish pm EST.

lets say 5 guys downloaded the game and began to try to play the game.  do you (fugi) think that would have been a great showing of the game?  over the knight bish front there was a solid dar over a90 which they would not leave and the bish had two carriers of the coast which none of the bish would leave there friendly ack of the boat.  on the bish rook front there was double dar bars over both bases I believe a59 and a60 which very few bish was upping in.  so the actual aerial combat last for two hours for me was either up and fly to 90 and go into the 8 planes hovering over 90 and get mauled or up at either 59 and 60 only to be pounced on 2k off the deck trying to get into a fight.  I am kinda of use to this (all be it very tired of it) but a new guy that has never played this game what does this look like to him?  how does he feel about the air combat in the game?  does he fly around for 25 min looking for a fight that really does not exist unless its over a boat and enemys field were all of them have climbed to 15k to pounce on the first possible red plane that dare comes near the dar ring? 
this really is a great game for the person that is looking for a aerial combat game, easy to fly planes (once beyond the initial set up) great community communication, and a fully equipped stall of airplanes to be chosen from.  the gameplay I believe is whats truly hurting the game right now.  the consistent double hoarding of countries, the constant runners and pickers that are notorious in every group fight.  game play is something we can control as players and need no wishlist or update for.  by human nature though it seems 90% will all ways take the easy route (safest maybe better) to avoid being shot down in a cartoon air combat simulator.  these are only my personal thoughts and points of reference as they occurred last night and after 2 hrs of watching a 1/2 attempted 2 or 3 plane battle flame up on the rook knight front at a45 to only fizzle quickly and see the remaining dars over both fronts on the bish side continue to grow I logged off as many others before me had.  unless we as players take to helping even out fighting a little bit when we do have the "numbers" in the latter part of the day you are going to continue to loose players both long standing and new guys do the lack of aerial combat, whick I believe is what most join up for to later find the gvs and ships and field guns.   
and again I understand at times things will dissolve to a country being hoarded for certain amount of time but as I have mentioned in other threads there seems be one country that is the receiving end of this during EST prime time and is causing a lot of guys to log, not play or cancel accts due to the lack of actually being able to find a "fight" that is actually fightable. just my thoughts for existing players and new players logging in for the first few times.  if we can get the new guys past that 20 min window we need to offer more than what we offering in terms of fighting. 

Actually last night was one of the few nights recently, where I had a lot of fun. 60 was a great fight. The Bish defended well. I dont know how many were there, or how many were in GVs but it took a long time to capture that base. 51 fell quickly after that but the Bish counter attacked on the island SE of 60, 61 maybe? And the Rooks had to defend. Again a big battle happened and we pushed them off.

I think most of the game play issues we have today are magnified by the low numbers. If we had twice the number of players playing I think a lot of the issues people complain about would not disappear, but they would be easier to swallow. Sure the Bish may have had both fronts being under attack, but there would have been more fights on the Knit/Rook front as well. While it is human nature to horde up, there comes a point where it isn't fun being the 12th guy in on a single  :devil

The hiding in the ack is another one of those things I dont understand. Why up from the CV if all your going to do is circle around in the ack? Again, this is something, as an issue, that would disappear/not be such an issue if we had more numbers. If the numbers doubled I dont think we would have double the guys in the ack, some would actually WANT to come out and fight/play.

Thats why I think the limited group of toys being "free to play" in the MA would help more than hurt. It would increase numbers in the Melee arena which is where we need it. Even if it only converts 5% to subscribers it is more than we have now. Those increases could help across the board. More players join squads, more players learn more and get more interested in playing, more players to join FSO and scenarios. It seems to me a win win with out any down side. HTC already has the servers and infrastructure that can handle the load so it not like they would have to spend money to get it up and running. Some of the coad is already in the game as for "limiting" things so I dont think there would be much coad work for someone of Hitechs skill to set it up.