Author Topic: Paid arena idea...  (Read 467 times)

Offline Mister Fork

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Paid arena idea...
« on: February 27, 2018, 03:02:03 PM »
Make the AvA free (similar to the WWI).  :x

That way it'll hook them not only to playing the game, but to our SEA and other events and then make them want to play in the MA.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline oboe

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Re: Paid arena idea...
« Reply #1 on: February 27, 2018, 03:19:04 PM »
+1

Though from your subject I thought we were going to get PAID for kills in the arena...

Offline Oldman731

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Re: Paid arena idea...
« Reply #2 on: February 27, 2018, 08:11:12 PM »
Make the AvA free (similar to the WWI). 

That way it'll hook them not only to playing the game, but to our SEA and other events and then make them want to play in the MA.


And they'll get a taste of all the planes.  Incrementally.

Might even bring the AvA back to its former self.  But it would have to mean an end to the limited icons.

Nevertheless, I like it.

- oldman

Offline Mister Fork

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Re: Paid arena idea...
« Reply #3 on: February 28, 2018, 08:59:55 AM »
...But it would have to mean an end to the limited icons.

Nevertheless, I like it.

- oldman
Riiiight...I never thought about that. Jaeger is probably angry at me right now... :uhoh
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Chilli

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Re: Paid arena idea...
« Reply #4 on: March 05, 2018, 04:06:55 PM »
 :aok

I would combine this idea with additional earned "perks". 

Positives:

Smaller map

Two sided war

No perk costs for equipment

Balanced equipment

Faster engagements

Negatives:

Limited equipment

Lower population

Lacking strategic transition into main arena (could also be a positive; depending on viewpoint)


Offline Mister Fork

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Re: Paid arena idea...
« Reply #5 on: March 05, 2018, 04:43:30 PM »
:aok

I would combine this idea with additional earned "perks". 

Positives:

Smaller map

Two sided war

No perk costs for equipment

Balanced equipment

Faster engagements

Negatives:

Limited equipment

Lower population

Lacking strategic transition into main arena (could also be a positive; depending on viewpoint)


True on all fronts.  The limited equipment and a low population were always faults yet perks of the CT/AvA.  In our hayday when we had at least 50 people on during peak hours the low population I felt with the smaller maps it didn't matter much as you generally engaged over one or two airfields anyways...with base capture off the table, it was generally an aerial or land based slug fest or time spent practicing squad tactics.

And when you did engage, you didn't watch 7 friendlies chase someone down  who got too low and slow, you watched 3 vs 3 squad engagements...which often lasted up to 30 minutes if you had a bunch of good sticks. Position, engage, disengage, gain alt, re-engage, position, fire, disengage, regroup.... rinse and repeat.

You didn't have to worry about 10 friendlies showing up and jumping in on your fight.

Thanks for the support Chilli...

And you too Oboe and Oldman...

:salute
« Last Edit: March 05, 2018, 04:45:50 PM by Mister Fork »
"Games are meant to be fun and fair but fighting a war is neither." - HiTech