Waffle's orchard tiles in the Mediterranean tile set have been laid out in a perfect grid work for creating a grid of 20-40ft tall hills with grass avenues between them. Most of the orchards end up on top of the little hills making great ambush spots.
This is the first field on riftval that I'm working out using the orchard tiles as micro hill guides. All the feilds, towns, map rooms, ports, task groups and strats are in now. I just have to lay in the spawns and micro terrain all the spawn endpoints around fields like I did with this field today. I'm not adjusting the terrain to keep long range sniping from happening on this terrain, I'm leaving it as is and just fitting the feilds to the topography. If someone wants invest the time to drive up into the higher orchards to the left of that panther and snipe, you gents will just have to get good at taking care of snipers. Or get really good at hitting the runway from three miles to stop bomb trucks....

These micro hill grids are actually really fast to produce. Now I'm not sure about putting in cosmetic roads becasue of the grid work paths of grass I've used between the hills. Aside from the required convoy road, cosmetic roads will either help the defenders to pinpoint locations by using the roads as common references to hunt tanks. Or the attackers to get to the town at full speed with no getting lost in the trees but, with the grass at the bottoms of all the paths through the hill grid, you have unobstructed runs and shooting lanes as you can see in the screen shots. The land the town and airfield are on is 500ft, the grid is created by cutting the grass paths to 450ft then raising up the hill tops to 550ft. Then a tool I run quickly over the whole grid rounds the tops and pulls up the bottoms a bit. Then the low areas are about 485-490ft while the high are about 510-520. You end up being able to see a ways in front to look for ambushes or navigate. It ain't berms but it ain't a pool table either. I know, they's Waffle Bumps.....

A panther somewhere in the spawn circle and one from the town looking out to the spawn.




