Author Topic: Now that's an interesting development  (Read 3868 times)

Offline popeye

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Re: Now that's an interesting development
« Reply #15 on: May 01, 2018, 09:25:06 AM »
Do you have data on resupply?  I'm betting that time spent driving resupply also increases in Buzzsaw.
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Offline Lusche

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Re: Now that's an interesting development
« Reply #16 on: May 01, 2018, 09:26:09 AM »
Just a wild guess.  Did the GV sortie count or time-in-GV go up as well? 

No.

Besides, it's not overall damage shown above but already damage per sortie.

Do you have data on resupply?

I just have the data that's available to everyone on the player score and player & plane stats pages.


I'm betting that time spent driving resupply also increases in Buzzsaw.

That's not unlikely, though I personally don't get the point of resupplying a factory that will  most likely be down again just a few minutes later ;)
« Last Edit: May 01, 2018, 09:28:58 AM by Lusche »
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Offline 8thJinx

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Re: Now that's an interesting development
« Reply #17 on: May 01, 2018, 09:27:52 AM »
No, I can not do that.
Data like that above is taken from the player scores, after completion of a full tour.

How do you pull the score numbers for every player.  Is there a code for the player ID field, like '***', to get the score info on all the players at once?
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Offline Lusche

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Re: Now that's an interesting development
« Reply #18 on: May 01, 2018, 09:29:43 AM »
How do you pull the score numbers for every player. 


Automation  :old:
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Offline Mano

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Re: Now that's an interesting development
« Reply #19 on: May 01, 2018, 09:30:16 AM »
1. With the added foilage of AH3, more GV’s are able to  make it to a enemy town. Damage goes up.

2: The V bases. There are allot more tank battles right on the base because there are more places to hide, lots of hills, deep valleys, and objects like manned guns are used for cover. A tank battle on a V Base can last up to an hour. Damage goes up. The base gets wrecked.  :D

3. Easy access to strats in Buzzsaw yes, but it is nly one map.

 :old:

I like Buzzsaw. It is the most GV friendly of the maps in the current rotation. It forces everyone to defend their strats. There are awesome CV battles as well.
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Offline Lusche

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Re: Now that's an interesting development
« Reply #20 on: May 01, 2018, 09:34:50 AM »

2: The V bases. There are allot more tank battles right on the base because there are more places to hide, lots of hills, deep valleys, and objects like manned guns are used for cover. A tank battle on a V Base can last up to an hour. Damage goes up. The base gets wrecked.

The damage that usually will be inflicted on a Vbase by Gv is minimal compared to a town or factory killing sortie.

3. Easy access to strats in Buzzsaw yes, but it is nly one map. .

But massively used for killing objects.

I like Buzzsaw. It is the most GV friendly of the maps in the current rotation. It forces everyone to defend their strats.

Au contraire. I largely stopped trying to defend  the strats, because it's utterly futile. I just use them occasionally for harvesting some cheap kills.
On the other hand, it's amazing for how long the enemy usually allows ME to whack their strats. Possible for the same reasons.
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Offline 8thJinx

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Re: Now that's an interesting development
« Reply #21 on: May 01, 2018, 10:06:37 AM »

Automation  :old:

I assume you're pulling data using excel?  What URL are you accessing.
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Offline Lusche

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Re: Now that's an interesting development
« Reply #22 on: May 01, 2018, 10:09:40 AM »
I assume you're pulling data using excel? What URL are you accessing.

I wrote some tools in Python. I use the old score page

http://bbs.hitechcreations.com/scores/pilot.php
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Offline 8thJinx

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Re: Now that's an interesting development
« Reply #23 on: May 01, 2018, 10:32:06 AM »
I wrote some tools in Python. I use the old score page

http://bbs.hitechcreations.com/scores/pilot.php

That's beyond my skill set, unfortunately.  Can you chart damage points/time-in-GV for me? 
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Offline popeye

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Re: Now that's an interesting development
« Reply #24 on: May 01, 2018, 10:32:33 AM »
That's not unlikely, though I personally don't get the point of resupplying a factory that will  most likely be down again just a few minutes later ;)

Agreed.  However, sometimes it seems more productive to resupply a port or vbase that is deacked for 100 minutes, than to watch it or defend it for 100 minutes.  (All activities the most boring parts of the game.)
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Offline Lusche

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Re: Now that's an interesting development
« Reply #25 on: May 01, 2018, 10:38:28 AM »
That's beyond my skill set, unfortunately.  Can you chart damage points/time-in-GV for me?

There you go:

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Offline 8thJinx

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Re: Now that's an interesting development
« Reply #26 on: May 01, 2018, 10:47:24 AM »
There you go:

(Image removed from quote.)

Thanks!  Last request: GV damage points / GV kill points
Join Date: Nov 2012

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Offline 8thJinx

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Re: Now that's an interesting development
« Reply #27 on: May 01, 2018, 10:48:41 AM »
What were the tours when GV dar was introduced and modified?  Anyone remember?
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Offline Lusche

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Re: Now that's an interesting development
« Reply #28 on: May 01, 2018, 10:51:28 AM »
What were the tours when GV dar was introduced and modified?  Anyone remember?

First try end of tour 214, current 'sector' implementation in tour 215
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Offline Lusche

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Re: Now that's an interesting development
« Reply #29 on: May 01, 2018, 10:55:08 AM »
Thanks!  Last request: GV damage points / GV kill points

Due to the incomparable and abigous nature of both kind of 'point', I'd rather not.
But yes, theres absolutely more damage on objects per kill. Damage per sortie & time went way up with AH3, while the number of kills per GV sortie and (even more) per hour went down. (No surprise when you consider the terrain changes)
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