Author Topic: Now that's an interesting development  (Read 3862 times)

Offline Lusche

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Now that's an interesting development
« on: April 30, 2018, 05:01:34 AM »
Especially as big and quick changes in anything are usually quite rare in AH...




("Vehicle Damage Points" is damage inflicted on objects by vehicles)
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Offline Max

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Re: Now that's an interesting development
« Reply #1 on: April 30, 2018, 06:46:02 AM »
So what happened aroun tour 200?

Offline Bruv119

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Re: Now that's an interesting development
« Reply #2 on: April 30, 2018, 07:05:23 AM »
m4 rockets?
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Offline Lusche

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Re: Now that's an interesting development
« Reply #3 on: April 30, 2018, 07:54:39 AM »
m4 rockets?

We have them since tour 124.

So what happened aroun tour 200?


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Offline Max

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Re: Now that's an interesting development
« Reply #4 on: April 30, 2018, 08:35:53 AM »
Well that clears it up. Probably the GV spawns at strats that account for the damage spikes. Good find Snailman  :cheers:

Offline hitech

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Re: Now that's an interesting development
« Reply #5 on: April 30, 2018, 10:25:44 AM »
Scratching head what would cause average damage per sortie could change.  Obviously it is at the start of AH 3.0.
One would think that the average would stay constant because for each kill normally there is a death.

The only things I can think of that would make is rise, is less people exiting vehicles with out getting killed or getting a kill.

Any other thoughts?

HiTech

Offline Ciaphas

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Re: Now that's an interesting development
« Reply #6 on: April 30, 2018, 10:32:38 AM »
Might run parallel with general GV optimizations implemented over a wide period with the effects of the optimizations not be no noticeable until GV players figured out the “how’s” of the GV game?


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Offline Wiley

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Re: Now that's an interesting development
« Reply #7 on: April 30, 2018, 10:33:52 AM »
I think Max has it.  GVs spawning into strats and having turkey shoots on Buzzsaw would seem a likely culprit to send average damage/sortie way up.

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Offline hitech

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Re: Now that's an interesting development
« Reply #8 on: April 30, 2018, 10:53:09 AM »
I think Max has it.  GVs spawning into strats and having turkey shoots on Buzzsaw would seem a likely culprit to send average damage/sortie way up.

Wiley.

A turkey should should not change the stats, but shooting at more buildings would.

HiTech

Offline Wiley

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Re: Now that's an interesting development
« Reply #9 on: April 30, 2018, 11:03:37 AM »
A turkey should should not change the stats, but shooting at more buildings would.

HiTech

Ok, GV spawns into strats is more target-rich for buildings than pretty much any other situation one may find themselves in in the game.  They're also an attractive target.  When Buzzsaw was new, you saw tons of people spawning into the strats.

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Offline Max

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Re: Now that's an interesting development
« Reply #10 on: April 30, 2018, 11:13:36 AM »
When Buzzsaw was new, you saw tons of people spawning into the strats.

Wiley.

Still do. A fair number of players don't care for the map, thereby reducing air fights. GV'rs like the map cuz it provides quick action...and access to strats.

Offline Lusche

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Re: Now that's an interesting development
« Reply #11 on: April 30, 2018, 11:29:32 AM »
One would think that the average would stay constant because for each kill normally there is a death.

The only things I can think of that would make is rise, is less people exiting vehicles with out getting killed or getting a kill.

Any other thoughts?


There are more GV spawns to the strats
And there is Buzzsaw. Buzzsaw has GV spawns to enemy strats from the start. And when you play on that map, you will see all strats in reach flashing almost all of the time from GV. I would not be surprised if the amount of damage points generated on this map is ten or even twenty times higher than on other maps.
You also have relatively little defense against those strat killers. In my experience you can sit a long time there shooting buildings until a serious defender shows up. Which may have something to do with the fact that the strats are basically indefensible anyway. Most of the time it's more like "I shoot yours and you shoot mine".
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Offline BHawk51

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Re: Now that's an interesting development
« Reply #12 on: May 01, 2018, 05:44:46 AM »
Are you able to exclude data points from certain maps?

Offline Lusche

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Re: Now that's an interesting development
« Reply #13 on: May 01, 2018, 07:09:36 AM »
Are you able to exclude data points from certain maps?

No, I can not do that.
Data like that above is taken from the player scores, after completion of a full tour.
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Offline 8thJinx

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Re: Now that's an interesting development
« Reply #14 on: May 01, 2018, 09:23:47 AM »
Maybe folks going to GV's until they upgraded their machines?  Example: a player has an older card that they couldn't fly effectively in, and stayed in GVs until they upgraded.  Just a wild guess.  Did the GV sortie count or time-in-GV go up as well?  Can you chart damage points / time-in-gv?
« Last Edit: May 01, 2018, 09:25:19 AM by 8thJinx »
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