Author Topic: Advertising Idea, (reaching the targeted audience)  (Read 12806 times)

Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #60 on: May 01, 2018, 07:15:34 PM »
What are you guys talking about?? Did you read the original post??

Well, I'm talking about setting up or modifying existing visitor sims in other museums (specifically in the one I eventually hope to secure a position with). Much like the ones you describe but not running MSFX (running AH3 in it's place). Alongside would be AH3 CDs, brochures and merchandise which would promote AH3 and bring donation money to the museum (mutually beneficial).

Yes, I read the original post and appreciated it. We seem to have similar, if not identical, ideas. :)

Offline LTCClark

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #61 on: May 01, 2018, 08:06:19 PM »
Skuzzy,

Get on the phone and call every Air and WWII Museum in America!

And please give us 30 minute warnings before resetting arena
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Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #62 on: May 01, 2018, 08:13:59 PM »
I'm worn out dealing with extremes (though, admittedly, it don't take much now).  :old:

Offline Ciaphas

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Advertising Idea, (reaching the targeted audience)
« Reply #63 on: May 01, 2018, 08:24:35 PM »
What are you guys talking about?? Did you read the original post??

I said that this particular air museum had already two networked computers that were running MSFX (Microsoft Flight Simulator X) and they had joysticks and speakers and that was it, sitting at a table and kids and parents would fly (cartoon airplanes) with these joysticks and the system was already setup.

All that would be required for this particular museum (which is in fort worth, which is on the way home for Hitech Anyhow) would be to simply show up and say "Hey I am the designer of this game, I heard you have a Goon (C-47) that is air worthy here,  would you like to check out my game?

Pretty soon the conversation could go to , "Hey i would like to help this place out and myself, I will give you all of these CD's and you can sell them, or we can do a promo code and you get a percentage".


These museum websites that were listed, could be part of the Aces High Affiliate program, as they could make a commission on the signups from the museum website.

The concept is pretty much, use their marketing that is already there to reach a really specific Targeted Audience. and what is more targeted of an audience other than someone visiting or looking at an Air Museums website!!!!

Man some of the replies make me think that you must be flying on the rooks


It’s a cool idea and people didn’t miss the original point of the post. As with any community, when an idea is presented it’s almost automatic that brainstorming is going to take place as the initial ideas is what we all perceive as “value added”.

The player base of this game cover the globe and not just one area. It is only normal and expected that an idea presented for one avenue also be applied to all avenues as we all want to see this game rise back to the numbers of old and want to get as much exposure for this game as possible.


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Offline LTCClark

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #64 on: May 01, 2018, 08:32:05 PM »
test

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Offline JimmyC

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #65 on: May 01, 2018, 08:35:36 PM »
 :aok  :aok
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Offline LTCClark

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #66 on: May 01, 2018, 08:46:56 PM »
ok after reading, the sale of the CDs in the gift shop would work as it would benefit the museums directly.

in texas 501 3c tax exempt businesses can lose their exempt status if they excessively sell advertising space on newsletters, their website etc

so it would be walking a fine line with co mingling of affiliate program with a 501 3 c in texas however since the museum would receive a one time comission or sale of the item it may fall under the same guidelines as merchendise that is sold such as postcards and other related items.

while AH merch such as t shirts and hats featuring the logo or *Mark of HiTech* would be out of the question.

the affiliate program may be a challenge since the non profit would be essentially promoting a for profit brand, but since it is still benefiting from the proceeds it could still fall under the guidelines and within the law.

this would be something for an attorney to work out but i am certain the Hitech could find a way to make it work since it is an MMO and by definition has FREE to play features such as the head to head.

i wonder what the Mark Of HiTech would look like.

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Offline Ciaphas

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #67 on: May 01, 2018, 09:02:19 PM »
On the flip side of it all, it would be nice just to set up a mobile solution and hit regional venues to promote the game void of any physical product such as CD’s, merch etc...

In reality all you would need is a simple single color, single font business card with some company info and a URL for those that seem interested.


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Offline FLS

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #68 on: May 02, 2018, 05:40:30 AM »

On the flip side of it all, it would be nice just to set up a mobile solution and hit regional venues to promote the game void of any physical product such as CD’s, merch etc...

In reality all you would need is a simple single color, single font business card with some company info and a URL for those that seem interested.


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Good idea.

I think if the film viewer was VR you could really impress people without giving them a big fail at their first try of a sim with a high learning curve.

Offline hitech

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #69 on: May 02, 2018, 12:02:33 PM »
Providing AH allows perimeters to be set via command line you could write a batch file in Notepad that:


Comand line pramaters

-mode novr
-mode openvr
-mode oculus


-game o    offline play
-arena #   where # is the number of the arena you wish to enter, to determine the number press all and the index of the arena (zero based)


Modified for correction on the -mode options
HiTech
« Last Edit: May 02, 2018, 02:20:41 PM by hitech »

Offline Ciaphas

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #70 on: May 02, 2018, 12:30:26 PM »
Thanks HiTech


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Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #71 on: May 02, 2018, 01:03:12 PM »
'Offline play'  :)

Offline Ciaphas

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Advertising Idea, (reaching the targeted audience)
« Reply #72 on: May 02, 2018, 01:06:14 PM »
Gonna go ahead and assume that:

-gameplay 1 online

And one can use:

% SendKey% “username{Tab}
% SendKey% “password{Enter}


To log in to the arena specified for this particular scenario.

It would be nice to have two to four generic accounts that could be used via scheduling with HiTechCreations to showcase AH3 at the types of events we have all been talking about.

It could be set up in the following manner:

Person A: Contacts HiTech for permission to use AH3 at a relevant event, then, gets permission from venue to open a booth.

HitechC: Created X number of accounts that have the following limitations:

Account password cannot be changed
Account active and deactivated based on booth term length. Easily verified by generating a physical document that the venue fills out and signs and emails back to HiTech.

Upon completion of event, account password changed by HiTech.

Rinse and repeat for the next event.




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« Last Edit: May 02, 2018, 01:07:51 PM by Ciaphas »
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Offline FLS

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #73 on: May 02, 2018, 01:27:45 PM »
Logging in to a subscriber arena seems likely to be a hit or miss experience.

Showing selected edited films of events alongside a free flight setup for one or two players might allow more exposure and more success for a variety of users.

Offline Ciaphas

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #74 on: May 02, 2018, 01:29:24 PM »
True, perhaps set up a few small close quarters missions to showcase the different aspects of game play?


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