I'm not taking it personal, you still don't grasp the limitations of terrain building. And you are probably thinking Hitech can just program a solution which is not as simple as saying it in text in this post.
The competition's rivers are built the same way. They have smooth shoulders to keep the 2D river surface object just above the land below to stop z-fighting of two dissimilar flat objects placed in the same space. They load the land right up to the banks with eye candy trees, rocks, objects so your brain agrees that it sees one heck of a nice river. Their's runs with smooth edges with a boarder just like this new one you are looking at. Anything else would require much smaller polygons involved and no one could play the game due to FPS 2 to maybe in the 20's flying near them I will venture.
To have 32 or more players you sacrifice the size of the polygons your topography is built on for frame rates which gives you some strange angular effects at times if you get to close. That means Hitech can't cut a 5ft deep trench to smoothly set the river object down in becasue the smallest polygon unit it 660ft. The trade off is you have a river object that can be run from 1ft at the ocean to it's head waters at the farthest away mountain. That terrain river your picture shows is the land opened down to sea level to that width making an illusion of a river. But, that is a special event river that we fly above 20,000 over most of the time. I'm building micro terrain for tanks and running a river to put bridges over.
So lets talk terrain construction, that is what I thought I've been doing. If you have a complaint for Hitech, tell Hitech directly which is more constructive, not slip it into here as an inference. I have already documented the 50ft shoulder issue with the river for Hitech. As for the shore line, even that honking wide river in your screen shot has a smooth segmented shore line with shore waves exactly like when you build an island and run create all beaches which is probably how those shorelines were created.
In these three screen shots below the remnant sandstone mesa at the confluence of those two rivers is 661ft high becasue the rivers are sitting on a 1ft river valley bottom. Out at the nose you can see 660ft which is the smallest building block in the terrain polygon mesh. Ginormous ain't it? And my ever present ginormous PITA I have to work around or with. So your ginormous river in your screen shot fulfills the size for 660ft and you get smooth river shores. Just try it with a river 50ft wide and make "S" turns, it will be truly stinky.
I'm giving some tank guy a neat present at this location if he can hit anything at 4 miles away. I adjusted the color for those two rivers and they don't stand out so much. I may try pulling them back farther and narrowing the mouth with this color. Lots of tweaking and adjustments just to not offend the eyecandy sense. And that is what a terrain really is, an illusion to get your eyecandy sense to go along with the slight of hand you know is happening.


