"some feilds"
Because the terrain is scaled to emulate real world and there are many river valleys, there are many more feilds tanks will be at a disadvantage or everything will be equal. I didn't adjust any terrain features on this terrain to equalize the defenders vs tank attackers. If a spawn on this map turned out 100-200ft at three miles away above the field, so be it. I then created the micro terrain scaled to a tank from the spawn to the field. I'm not modifying the terrain to equalise combat opportunity since the scale was the most important aspect of what I'm building.
Lunatic, stop being small, petty and short sighted. If you don't want to build terrains that is your problem. Not knowing what or how I do the over all process and then the specifics related to my projects. Then trying to inject your opinion based on no info or, biased interpreted info, is small, petty, and short sighted. Since you are unwilling to build your own terrains, this looks like you have decided it is your goal to bias against my work at any juncture you can get away with it. This is why I keep telling you to build your own terrains otherwise, it looks too much like you are stalking me over my work and your personal unhappiness. There are far worse terrains in rotation and you spend zilch time attacking or making requests against them here in the forums other than the general community dissatisfaction with buzzsaw. And this current project has not even been "published yet".