Nothing wrong with new toys period! Never stop wishing!
Until Hitech changes the MA and it's game play format, I'm stuck working with it's limitations to help players have more opportunities to create activity. This means accepting we have limited numbers now, and cannot spread out feilds or create situations that allow half of your players to self segregate and ignore taking part in the larger initiatives. Time kills happiness when it is over balanced towards getting to the fight versus fighting, but, numbers attract numbers becasue of the activity. We will always have individuals who solo off on their own adventures as that should be available to serve those customers. So the more toys the better.
I'm laying in the final country's area wide road network on my new terrain now. I've got about 7 days, maybe less of work running the dummy roads between feilds in the last country following the terrain. All to hide the convoy spawns instead of having a bunch of roads to nowhere running off from feilds. Running roads and adjusting them to the terrain is an irritating time consuming PITA task. Especially with 28 rivers.
All of this to compress distances to shorten the time to a fight. Including the pond for the CV task groups to be constantly fighting each other. Time\distance and how it's managed is the big difference between our game and the competitors turn based match ups. This is about all the compression I can get pushing the MA rules for field distances.
Imagine laying in a road network for each country on this terrain.
Paths are in blue for both rivers and roads. It's easy to tell where the bridges are.
The red segment is the active convoy road, you can see why I'm laying in dummy roads to hide the active road so you have to sit around waiting to see which roads the convoy actually run on.



