I know haters are going to hate with comments like:
- "We need old models updated before we make any significant changes like this!"
- "This is an airplane MMO, not a naval - go play Worlds of Warships!!!"
- "I hate it. I hate it Sam I am! I don't want no ships and subs! I don't like them Sam I am!"
But then, we have PT boats. Tanks. Jeeps. Troop carriers. Tanks with rocket launchers. CV's and Battleship groups.
So, here we go, haters or not...I think this would add a level of extended gameplay options to the MA to be a true WWII MMO game like no other out there. Especially because of submarines...
LST's with mannable AAA
LST's that when beached, turn into a VH.
Any version will do but I'm more partial to the Canuck version. Came with free maple syrup and poutine with good beer in the junior mess.
Where can they spawn: from any BB, CV group, or port
Perked ride: possibly but depends on impact to gamplay.
Interface: same as any naval vessel, with way-points but you need to pick a spot to beach the ship. Unless of course HTC uses the PT boat type of interface and you simply pilot it and jump to the AAA guns when needed and drive it to the beach.
Fletcher Class Destroyer
A player controlled
Fletcher class destroyer with mannable 5" guns, lost of mannable AAA similar to any existing destroyer in a CV. Prefer an interface similar to that of the PT boat and the options to fire torpedoes - but more like a 5' gun mount. Of course, you can have destroyers without...
Where can they spawn: from any port or base with a boat spawn or from a CV/BB group.
Perked ride: possibly. To avoid having a CV show up only to be slammed with 20-30 destroyers charging your CV group. Depends on impact on gameplay.
Interface: preferred PT boat style interface, but can live with one similar to that of a CV/BB.
Gato Class Submarine
As a start to our submarine warfare in Aces High, I propose the introduction of the
Gato class submarine as a player-controlled vessel. A couple of simple interfaces like found in Silent Hunter II is all we need to start. Heck, I'd take a Silent Service I interface if it'll work to start. Spawn points could be different than those of LST's and Destroyers. Besides, what force could possibly stop field/port spawned destroyer invasion of an approaching CV than a couple of well placed subs in front of the carrier at periscope depth? And of course, Hitech's dad served on one - I'm drawing upon an idea that has a personal connection to the owners and an idea first brought forward in early 2000.
Where can they spawn: from any port or base with a boat spawn point or from a CV/BB group
Perked ride: if Destroyers are available, no.
Interface: preferred that of Silent Hunter II, but willing to take anything.