Wonder why am I going through fitting all of this into my new terrain for the last three weeks? It does not get into rotation without it now. Could have submitted this thing three weeks ago.
There are no marshaling yards so I'm setting the starting points for trains close enough that a strat raider might get lucky. The trains all spawn at the same moment......


I think bridges don't look right without roads to give them purpose.

I realized hiding the active road convoy spawns really meant laying in a country wide road network. And roads between locations just seems natural since that is what we see in the real world. That road threaded through that squiggly mountain pass was a PITA becasue of the limitations of the polygon size the terrain is created with. Hitech yes, this is really irritating.


Just spent about 2 hours re-cutting that mountain range to look like that single large pass is supposed to be there just to get that road over it. The auto populate all paths lays down the convoy roads in a straight line east no matter the terrain under it. So I have to adjust every road at every field along with dummy roads to connect active roads between feilds.
The road at the right hand field has to be moved to the west side of that field, then worked down into that tan gully to the West of it. I will have to make spot modifications of the local terrain. Then the active road through the pass and the re-routed road from the right hand field will be connected with a dummy road that runs south to connect to another series of active\dummy roads. A very time consuming process but, it looks good and all trees get removed under the roads. So if GVers want to drive the distance, they can get to a field at full speed using a connector road if I set one in place. For the most part all the roads follow the river valleys with a few cutting across to the next river valley over. Otherwise what is the point to 90 or so 10 mile long roads to nowhere?
