I'm in the last phase of getting this project ready to submit. I've been rearranging cloud formations and testing them all day.
Now I think I have what I want for this theme, and letting it run for a few hours to see what happens while I fly around in CMeye and spawning in with a panther on every spawn looking for anything I missed. Mostly looking for where I've made the field approaches from spawns too sparse with an already tree sparse tile set or, disproportionately high micro hills along the approaches. 660ft of open arid dead gray grass to cross invites a spawn camp. I'm down to painting tiny dots of scrub trees to fix those. I keep loosing the resupply convoys becasue I hid the convoy spawn points with a terrain wide road network. Kept thinking I had a bug where the convoys for two feilds only ran to one field. I finally found it just when I was going to log out and open that road in the terrain editor to see if I had it setup wrong. I just hid the spawn so well I was over flying to convoy looking for it looking at the decoy road. I'm reaching the point I really cannot find anything to fix.
Some of today's cloud testing.
This is the edge of the the terrain corresponding to the edge of the CBM map in the clipboard, the cloud layer is 10,000ft. Who knows, maybe a strat raider can run below the clouds to hide from 163. I even put a finish on the back side to entertain strat raiders with something to look at during that long trip.

This is probably the only time most players will ever see this canyon land I put in place to fill in space past the active game area.


So far the cloud formations are working out and not impacting FPS.

