... and if you go to the Wishlist subforum, and post major gameplay improvement ideas, you get shot down by the armchair generals who say the gameplay is fine.
Been saying this in threads for years and you are absolutely right they say it's "fine" but make no substantial argument why it's better the way it is and not the proposed change...
Why do you think perking the M3 would have any impact on the game? My Squad spends time resupplying fields and I've yet to lose an M3. I've been playing for a very very long time, I can't remember the last time that I had an M3 taken out from under me. Remember, perks are only spent if you lose the vehicle.
Jesus I might need to start another "M3 is OP" Post if this is true
I think a big issue these days is many of the tools put in place were designed around larger numbers.
I disagree, M3 town resupply was being used when there was 300+ in the MA and I was making threads about it all the way back then...2011 or 2012 was my first M3 thread.
Game META changes when players evolve and find somethings works over something else....Bomb and Bail, Town Resupply, Front quarter hot merges, tracers off vs tracers on....
a lot of the stubborn old timers will say "It's nothing we haven't seen before" because they are an old fool(Just look at the Aces High Facebook page, half the guys look like they are off their meds or on too many)
Best examples of changes HTC forced to change the games META....Whirbel Turret speed(sorry LTARS), Radar changes vs NOE raids(sorry Jokers), and IL2 3rd person view(sorry GHI)...probably the best game play updates I can remember other than the addition to planes and new graphics/terrain.
Best part of those type of changes....people don't leave because of them, whirbel players just started turning into the direction of their enemy, NOE raids didnt take buffs and went over water instead of land, and GHI started flying a hurricane and abusing ping in that instead