Author Topic: I love this game but no other game I play has me tabbing out to fill time in  (Read 33366 times)

Offline Vraciu

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The flaw in your reasoning which illustrates your confirmation bias being that the FPH-group left long ago (probably pre-end of AH2) and yet the game...

Left or were run off by the whiner brigade who didn't like losing. 
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Offline VuduVee

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The flaw in your reasoning which illustrates your confirmation bias being that the FPH-group left long ago (probably pre-end of AH2) and yet the game...
sorry shida, but thats wrong, the fph group has never left. the names may have changed, but the fph bit hasn't. its my opinion that HTC has tried to please these guys by making changes they wanted for their game to be all they wanted it to be. but the changes didnt help the overall game obviously.  it reminds me of how athletes dont read their press. they don't want any distractions, or be influenced by opinions. i think sometimes it wouldn't hurt for a businessman to take this route.

Offline VuduVee

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Looks like someone got triggered.   :rofl :ahand
well, at least you have the kids lingo down

Offline The Fugitive

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wtf are you babbling about?  thats not what i said and you know it. geez thats so pathetic. anyway, so do you think a bunch of fph wannabes running around with no other goal than to furball is going to save this game? that idea and the forum big mouths who promote that idea are whats killed the game in my opinion. thats as boring as it gets. and i guarantee you that new players will play about 5 mins of that sht before they leave. get them in missions and get them working towards playing a part of the team if you want them to stay. its really that simple.

even running missions these days dont work. You need someone to be "Team General" to have missions to work. As it is now most missions are just players who happen to see a dar bar and join in hoping for protection of numbers. Defenders are rare because after all, nobody wants to have to fight for a base. Thats why you see an attack, and then those players move to another area/front should defenders show up.

No defenders, no fights, talk about boredom. Should a small group attack a base you are more than likely to get a defense to pop up. Why, defenders see the dar bar where they out number the foe and the attackers are fighting 3,4, 5 to 1 odds. Again they dont want a fight, they want to gang and grab some easy kills, another reason they seem to all fly spit16s and Las.

The players have shot themselves in the foot with the hording ways, lack of skill in anything other than the very basics of anything in the game (why defend a town when running supplies are easyer, why learn to dogfight when HOin or picking is easier, why learn to level bomb when dive bombing a hvy buff is easier..... and so on and so on), and the toxic text on 200, all do nothing but chase away new players. 

Offline LilMak

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So, it’s obvious you are pretty passionate, POed, or both.  It’s hard to interpret in written form.  As a suggestion, how about a list of specific fixes that you think will “fix it now” vs what appears to be an attack and threat.  Give Dale something to consider vs  :mad:.   :salute
I’ve done plenty of that in this very thread.
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Offline nrshida

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sorry shida, but thats wrong, the fph group has never left. the names may have changed, but the fph bit hasn't. its my opinion that HTC has tried to please these guys by making changes they wanted for their game to be all they wanted it to be. but the changes didnt help the overall game obviously.  it reminds me of how athletes dont read their press. they don't want any distractions, or be influenced by opinions. i think sometimes it wouldn't hurt for a businessman to take this route.

Really, who is left then? The guys that could whip up a fight and generate a defense wnd you know, initiate varied fun gameplay? Or how about encourage that ACM is a better solution than dive 10k to the deck and use the smash to get to ack even in better turning but slower planes?

To my perspective the FPH faction has not had changes they've wanted for years.



"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline Vraciu

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Really, who is left then? The guys that could whip up a fight and generate a defense wnd you know, initiate varied fun gameplay? Or how about encourage that ACM is a better solution than dive 10k to the deck and use the smash to get to ack even in better turning but slower planes?

To my perspective the FPH faction has not had changes they've wanted for years.

There are one or two players who could generate a fight just by being online.  When they came on the Bat Signal went up and people appeared in droves to do battle.  One in particular was abused on 200 and accused of all sorts of nonsense for merely being good (no, I'm not referencing you-know-who).  I know of a number of people who left when they stopped showing up.   We even lost one of the more enterprising squadrons in one case. 

This has a cascading effect.

We should mend fences with ALL the PNG players and get them back.  Ask them to behave like gentlemen.   See what happens.
”KILLER V”
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Offline nrshida

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We should mend fences with ALL the PNG players and get them back.  Ask them to behave like gentlemen.   See what happens.

I can't see them coming back without the ability to switch sides quickly to find fights, even if it was only to the lowest side. And they wouldn't stay with such low numbers.

Also, last fighter aircraft was when? I find it astoundingly frustrating in retrospect to have put so much energy gathering resources for the Westland Whirlwind Wishlist thread. There were even more deserving aircraft with similar quality presentations. There was data in there not collated elsewhere. We must have been frog-boilingly deluded to have had the slightest hope.
88-mm was an awesome addition for air combat though


"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline 100Coogn

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well, at least you have the kids lingo down

Kids?  Everyone says that.  (at least the cool guys do.)

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Offline Vraciu

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I can't see them coming back without the ability to switch sides quickly to find fights, even if it was only to the lowest side. And they wouldn't stay with such low numbers.

Also, last fighter aircraft was when? I find it astoundingly frustrating in retrospect to have put so much energy gathering resources for the Westland Whirlwind Wishlist thread. There were even more deserving aircraft with similar quality presentations. There was data in there not collated elsewhere. We must have been frog-boilingly deluded to have had the slightest hope.
88-mm was an awesome addition for air combat though (Image removed from quote.)

Yeah.  The side switch stuff needs help. 
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
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King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Puma44

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I’ve done plenty of that in this very thread.

Well, the thread is now 24 pages long.  Make a list of combined factual specifics, their rational, and post them for Dale to consider.  Make it easy for him to see what kind of recommendations you have instead of digging through this never ending thread.   :salute
« Last Edit: July 21, 2018, 02:00:48 PM by Puma44 »



All gave some, Some gave all

Offline 1stpar3

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And yet how many fewer people play this game now as from when you started? Not to sound like and old fart, but you have no idea of what this game was like. Your like the kid having fun at the playground , playing on the 6 foot slide, the swing set, and the see-saw. We use to have a twerly slide, a 12 foot slide, and one that even flipped you upside down. Our swing sets had double riders, some swings decked out as planes, others as animals (not many used them, but some liked them). Some of our see-saws held 6 to a side (everybody wanted Shuffler because he was the biggest  :P ). We also had merry go rounds and a jungle jim that was 3 stories tall with cargo netting all over it so you couldnt fall. See the difference?

nrshida is running his "Breakfast Club", one of the comment by Flipz (http://bbs.hitechcreations.com/smf/index.php/topic,393636.msg5224006.html#msg5224006) "best 2 hours Ive had in this game for 6 months", why, because they lame crap wasn't there. It was players fighting players.

Ive always said I'll be here giving HTC my money until they close the doors. If game play doesnt change I dont see that lasting much longer. I hear of players leaving all the time and I only play on Fridays and Saturdays. Last night I logged in, saw "Buzzsaw", only fight was on the Knight - Bish front, Rooks rolling Knit bases unopposed. Most enemy strats down to under 10%. Didnt even hang around to chat, just wasnt worth the time. If a new guy came in as a Rook last night and saw that after spending an hour setting up his controls and familiarizing himself with the game, how long do you think he would have stayed?

Statis quo is a death nell, everything evolves. Sometimes that evolution has to be forced. I think its time HTC makes some changes
I agree! We discussed it before, I dont have ANY IDEA about how good the game WAS. To ME, this RIGHT NOW still is the VERY BEST at least WAY BETTER than anything else out there. All I am trying to do is help. I cant tell folk what to do or how to see things my way. I dont have those past experiences, THUS NO LIVING IN THE PAST.  Yes it use to be better,but it REALLY hurts me to see folk hammering away at the game I love. History is a wonderful thing,but we PLAY IN THE HERE AND NOW. Its Darwinism, adapt or disappear. Both sides of this need to adapt.IE The older players and the FIXABLE mechanics of game play. What those fixes are...guess we are still working on that. Last night I personally spent 4 hour in a GREAT fight, trying to get a Port. Everyone else was at a Strat in a Gv, but was 20 to 30 folk fighting for that 1 port for hours. Time stood still for me, when we finally got it and looked at time...HOLY CRAP :confused: Went from that fight straight to another one on the Rook side. Last night was great fun for me, was on from 7pm till 1:15am eastern. Never a dull moment,not even close. THATS WHAT I CANT WRAP MY HEAD AROUND? Everyone at this fight last night had FUN. WE were laughing, screaming poking at each other the whole time...PURE FUN. Yes Buzzsaw is one of those maps....but it doesnt make my mind up about what its going to be like. On another topic...i dont see why setting up controls would be that hard,its pretty straight forward. Unless they are used to picking from PRE PROGRAMED control modes, like in most Console FPS games. Maybe we could come up with SPECIFIC default setups per Brand of Controllers that may be used? Like in Call of Duty or even Ace Combat on PlayStation. Those games use the same controlers, so a bit of a hard comparison...but they do offer 5 different configurations to choose from using those same controllers. I believe that this game will work with XBOX controllers? At least that is something that would help,control setup anyway. We now have Auto Mode Swap, Auto engage AP along with stall limiter and other crutches. So maybe have a slider to adjust how MUCH the stall limiter can adjusted to help new folk at least fly around easier? DCS has Auto Rudder, Preset Trim adjustments and the like to even out their WAY STEEPER learning curve so why cant we do this..just saying  :uhoh Set up SHOULDNT be a hindrance, if it is...this would help I believe. We have enough Pros here, using just about every controller on the market, should be easy enough to get this done quite easy.
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline VuduVee

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Really, who is left then? The guys that could whip up a fight and generate a defense wnd you know, initiate varied fun gameplay? Or how about encourage that ACM is a better solution than dive 10k to the deck and use the smash to get to ack even in better turning but slower planes?

To my perspective the FPH faction has not had changes they've wanted for years.
we are partly on the same page. but i think we differ in that i think the fighter aspect of the game is more of a by product of the overall game. when the game becomes pretty much everyone in fighters, it becomes less of a draw to new unskilled players. they should be learning the game so they can discover their best skill, in my opinion.  when the game has teamwork and are attacking/defending, those players get to do something that changes the outcome of the battle and they start learning.  in turn the guys who like fighters will have plenty of targets. maybe escorts meet a fighter sweep type of deal. the tankers get action. attack planes get action. to me, that's the essence of the game. and when it gets away from that, it dies. new players come in and see a bunch of guys whose games have went stale and who are stuck in their ways. they must think thats how the game is, they dont know any better. they see its boring. they see people sitting in a gv for 3 hours for 1 kill. sitting in a gun all day just waiting. 10 people vs 25 people + another 25 people from the 3rd team. 15 guys hangin at the end of runways, but the town is not even touched. how boring is that? how long can that keep new players? people need something to draw them in and just the fighter aspect alone cannot carry the weight. in my opinion, whatever the settings were when Titanic Tuesdays had massive turnouts, reset the game to that.

Offline The Fugitive

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I agree! We discussed it before, I dont have ANY IDEA about how good the game WAS. To ME, this RIGHT NOW still is the VERY BEST at least WAY BETTER than anything else out there. All I am trying to do is help. I cant tell folk what to do or how to see things my way. I dont have those past experiences, THUS NO LIVING IN THE PAST.

<snipped to save space>

Personally I spent a week or more setting up my controls and learning how to control a plane, land, take off, and some of the ins and out of the game it self. The things that they have done to ease a new player in are great. Do they need more? I dont know, ask a new guy :)

But once they get in the game is where the problems come in. As VuduVee said in his post...

"new players come in and see a bunch of guys whose games have went stale and who are stuck in their ways. they must think thats how the game is, they dont know any better. they see its boring. they see people sitting in a gv for 3 hours for 1 kill. sitting in a gun all day just waiting. 10 people vs 25 people + another 25 people from the 3rd team. 15 guys hangin at the end of runways, but the town is not even touched. how boring is that? how long can that keep new players? people need something to draw them in and just the fighter aspect alone cannot carry the weight."

Seeing the lame game play they this game has dribbled down to isnt going to keep new players. Sure there are moments.... Was just flying on Buzzsaw first couple of flights fighting a few guys , spent most my time dodgin HOs again. But, an hour later Bish were trying to sink our CV and a few of us were defending. Had some fun fights.... even dodgin a 20k+ F6F  :rolleyes: but yes, had some fun. However if a new guys had shown up at any other time but that short 15-20 minutes (Knights won the war and the fight was over) they would have seen the Knights using lancs to dive bomb towns to white flag them as quick as they could..... yup thats what we need to teach the new guys.

The "old timers" who do nothing but this type of lame game play arent going to stop. It accomplishes what they want ...Win the War.... the quickest way possible WITHOUT fighting for it. HTC needs to adjust the game mechanics.... as they have before (NOE issues, GV spotting both range and dar squares) to guide the game to a play style that more people will like.

<snip>
in my opinion, whatever the settings were when Titanic Tuesdays had massive turnouts, reset the game to that.

Titanic Tuesday was when they combined the two Main Arenas they had together for one night. If we had 1 arena with 250 players in it, it would be great, two arenas with 250 each, even better. Friday night we had less than 100  :(   

Offline 1stpar3

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 :aok Right, cant really argue against your point here. As long as I have been here,its been about the same. One dif now though...I rarely see the SPAWN CAMP till they die fellows camping. To me,the biggest pain in the buttocks has to be the guys who sit in tower to no end. Hurts every one,IMO. ENY isnt the only issue. It makes the arena seem full, but sometimes the numbers in tower doing nothing OUT NUMBER the players doing something. Pretty much same issue as you and Vooduvee mentioned. I miss Vudu, I use to think he was a first class  :uhoh, but after he explained to me once WHY he didnt salute me back..I understood, and he explained to me what I was failing to understand. YES, I hoed him,pretty bad  :uhoh Next time we met,he saluted before he chuted out(wasnt my kill, he ran out of oil due to flack hit) but on 200 I got a BIG" THATS what i like seeing! Where I beat you was in your merge. You had me dead to rights, but you missed that first turn post merge....." I still have that film.  Hes still a  :uhoh    I cringe near Nikis to this day  :rofl
« Last Edit: July 21, 2018, 06:27:28 PM by 1stpar3 »
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain