Well we were in our ACK...BECAUSE WE JUST TOOK OFF, Flippz. You are correct though,lots of jawing on 200 Sat evening. most unpleasant I mean really, you come in with alt LOTS of it. A few up to engage, before wheels are even stowed 3 rooks diving at you. HELL YES I am going to drag you through the ACK. If I do manage to get some E and turn to fight-OVER MY base-which is where the bad guys are,by the way. They dive on me from 3 directions, I might just Split S, sure as heck NOT gonna climp up to the 3 others or run the other direct to the other 4 guys. Where am I gonna go,SpliS it is...AND ITS MY FAULT ack killed YOU? GROW up. THATS WHAT I GET SICK OF. Being called a POS ack runner, a kitty body part are just a dick hacker Its a every weekend thing. Not so much during the week, but seems its due to drinking or something, I dont know. THat is the part of the game that is helping everything else KILL IT
But this is the point we are trying to get across here! Game play has turned to this! People running to ack.....why? be cause they cant fight there way out of a paper bag OR they are getting ganged. Some people ENJOY being on the deck turning and burning..... ever fight Scott in his brewster? I've NEVER seen him run to ack no matter how many dive on him. HE CAN fight his way out of a paper bag
Me, my ego cant take too many deaths on the deck and so I'll up from another base like I did last night when the Knights were pushing for 56. I avoided getting ganged on the deck.
The point is we dont run to ack, we dont jump into vehicles we find another way to get into the fight. It has become the norm now to run away, jump in a gun of wirb and players "think" this is good game play.
Main arena is war. They have been setting up 1 v 1 fight rooms though. You can even setup your own now.
The point isnt so much 1 vs 1, its getting any fight at all
Last night Knights were pushing 56 in the north. They had better numbers. Rooks upped a bunch of fodder for them from 56 while a few of us upped north at another base to come in from the end of their line and stem the tide. Worked great, and 15-20 minutes later we had them on the run. That was it for an hour or so. Knights never came back....easy kills were gone... so Rooks pushed toward their base, nobody upped. 40 minutes later a new knight force is spotted coming into 56 again, defense ups and another good fight starts. This time the "pick Kings" come in and everyone leaves.
Two fights that never had a chance at getting to old style "Furball" due to game play. The first died out with a few guys getting in possition to cap on their direct line to the fight and so the easy kills ...vulchin and floppin turners on the deck are not available so they leave instead of trying a different tactic like....oh maybe coming from a different direction. Second fight dried up due to the Pick King who want nothing to do with the fight/war, they are only there to pick as many kills as they can and run home to get their name in lights for everyone to send them the high 5's on the radio.