Author Topic: Seven Days in September - Frame 2 results  (Read 1791 times)

Offline Exile

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Seven Days in September - Frame 2 results
« Reply #15 on: October 23, 2001, 07:33:00 PM »
Quote
Originally posted by funkedup:
Frenchy we didn't lose 6 aircraft.  I think we lost only one.  But as Exile mentioned there could be some gunner losses being counted, plus it seems to count discoes as losses, plus there seem to be safe landings being counted as ditches from time to time.

[ 10-23-2001: Message edited by: funkedup ]

Anyone up in the air who ends their flight for whatever reason and it does not end in a "Landed" is counted as a "loss".

All this is really moot right now as there are some major changes coming soon in the way we handle scoring. I'll post more about this once I've worked up a demo.

Offline funkedup

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Seven Days in September - Frame 2 results
« Reply #16 on: October 23, 2001, 11:12:00 PM »
Thanks Exile, you are doin' great!

Offline Lizard3

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Seven Days in September - Frame 2 results
« Reply #17 on: October 24, 2001, 07:17:00 PM »
Checked the site, can't find anything saying how its scored. How is it scored?

Offline Exile

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Seven Days in September - Frame 2 results
« Reply #18 on: October 25, 2001, 11:18:00 AM »
Quote
Originally posted by Lizard3:
Checked the site, can't find anything saying how its scored. How is it scored?

Currently, all we are doing is assigning a point to value to all objects, planes and vehicles and then adding up those points.

I'll explain the new system once I have it all fleshed out. It should be ready this weekend.

Offline Lizard3

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Seven Days in September - Frame 2 results
« Reply #19 on: October 25, 2001, 07:24:00 PM »
I was just wondering as the point totals on the website don't seem to add up. I got 15 for aircraft and 12.242424 for ground targets using those squads that had one but not the other. I thought maybe you were subtracting points for ac lost, but that didn't seem to work out right either.

The 416'th destroyed 3 ac, 45 points.
Jv44 killed 4 ac, 60 points? No 70.
332 got 4 also, 60 points? No 80.
Both JV44 and the 332'd lost 6 AC, so thats doesn't explain the difference.

I was just curious  :)

Offline Exile

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Seven Days in September - Frame 2 results
« Reply #20 on: October 25, 2001, 08:49:00 PM »
Different aircraft have different point values, same with objects and ships. If you click on the squad name you can see the individual events for each pilot in a squad.

Here's the current point values we are using.

//kill awarded point values
$killawarded['A6M5b']            = 15;
$killawarded['Ar 234']           = 25;
$killawarded['B-17G']            = 30;
$killawarded['B-26B']            = 20;
$killawarded['Bf 109F-4']        = 15;
$killawarded['Bf 109G-10']       = 15;
$killawarded['Bf 109G-2']        = 15;
$killawarded['Bf 109G-6']        = 15;
$killawarded['C-47A']            = 30;
$killawarded['C.202']            = 15;
$killawarded['C.205']            = 15;
$killawarded['F4U-1C']           = 15;
$killawarded['F4U-1D']           = 15;
$killawarded['F6F-5']            = 15;
$killawarded['Fw 190A-5']        = 15;
$killawarded['Fw 190A-8']        = 15;
$killawarded['Fw 190D-9']        = 15;
$killawarded['Fw 190F-8']        = 15;
$killawarded['Il-2 Type 3']      = 20;
$killawarded['Ju 88A-4']         = 20;
$killawarded['Ki-61-I-KAIc']     = 15;
$killawarded['La-5FN']           = 15;
$killawarded['La-7']             = 15;
$killawarded['Lancaster III']    = 35;
$killawarded['N1K2-J']           = 15;
$killawarded['P-38L']            = 20;
$killawarded['P-47D-11']         = 15;
$killawarded['P-47D-25']         = 15;
$killawarded['P-47D-30']         = 15;
$killawarded['P-51B']            = 15;
$killawarded['P-51D']            = 15;
$killawarded['Seafire IIC']      = 15;
$killawarded['Spitfire MkIX']    = 15;
$killawarded['Spitfire V']       = 15;
$killawarded['Ta 152H-1']        = 15;
$killawarded['TBM-3']            = 20;
$killawarded['Tempest']          = 15;
$killawarded['Typhoon']          = 15;
$killawarded['Yak-9T']           = 15;
$killawarded['Yak-9U']           = 15;
$killawarded['LVTA2']            = 15;
$killawarded['LVTA4']            = 15;
$killawarded['M-3']              = 10;
$killawarded['M-16 MGMC']        = 10;
$killawarded['Ostwind']          = 10;
$killawarded['Panzer IV H']      = 10;
$killawarded['PT Boat']          = 20;
$killawarded['Me 262A-1']        = 25;
$killawarded['F4U-1']            = 15;
$killawarded['F4U-4']            = 15;
$killawarded['Hurricane Mk IIC'] = 15;
$killawarded['Hurricane Mk IID'] = 15;
$killawarded['M-8']              = 10;
$killawarded['Mosquito Mk VI']   = 20;

//object destroyed point values
$objectdestroyed['VOD']       = 15;   //Structure
$objectdestroyed['TWR']       = 15;   //Tower
$objectdestroyed['RWY']       = 10;   //Runway
$objectdestroyed['HGR']       = 15;   //Hangar
$objectdestroyed['ARM']       = 15;   //Rearm
$objectdestroyed['GNG']       = 5;    //Gun emplacement
$objectdestroyed['RDR']       = 30;   //Radar
$objectdestroyed['BMB']       = 15;   //Bombable object
$objectdestroyed['FTE']       = 15;   //Fighter entry
$objectdestroyed['MPR']       = 400;  //Map room (indicates field capture)
$objectdestroyed['OFC']       = 15;   //Officer Club
$objectdestroyed['AMB']       = 20;   //Ammo bunker
$objectdestroyed['FUB']       = 20;   //Fuel tanks
$objectdestroyed['BAB']       = 20;   //Barracks
$objectdestroyed['CIT']       = 15;   //City building
$objectdestroyed['HQT']       = 15;   //Head quarters
$objectdestroyed['AMF']       = 15;   //Ammo Factory
$objectdestroyed['FUF']       = 15;   //Fuel Refinery
$objectdestroyed['RDF']       = 15;   //Radar Factory
$objectdestroyed['AAF']       = 15;   //Flack
$objectdestroyed['BAF']       = 15;   //Grunt Training
$objectdestroyed['BME']       = 15;   //Bomber Entry
$objectdestroyed['VHE']       = 15;   //Vehicle Entry
$objectdestroyed['FTH']       = 60;   //Fighter Hangar
$objectdestroyed['BMH']       = 60;   //Bomber Hangar
$objectdestroyed['VHH']       = 60;   //Vehicle Hangar
$objectdestroyed['SHP0']      = 300;  //Carrier
$objectdestroyed['SHPx']      = 150;  //Cruiser / Destroyer
$objectdestroyed['BTE']       = 15;   //Boat Entry
$objectdestroyed['BAT']       = 15;   //Gun Battery
$objectdestroyed['OTHER']     = 15;   //default value for unknown objects