quote: "10. Made change on how Z fighting is dealt with on rivers, roads, and convoys."
On my system (E8400, GTX1060 6GB, Win7, DX9) this wasn't an improvement (see attached jpeg).
[caveat: my terrain's rivers are automatically imported from GSHHG hi-res data which is apparently not hi-res enough to register well with SRTM DEM topography so rivers sometimes travel over non-flat ground. However, I chose the jpeg as a case where it was over flat ground (a reservoir). ]