Before I share my first impressions of Aces High III, I would like to preface my statements by saying that I think it's a wonderful game and my hat is off to the developers. These are my personal opinions for what it's worth. They are offered as constructive consumer feedback.
Website:(1.) It appears, to me, dated and clunky. Thus, at this point I feel my first ping of doubt in confidence in the competence of the game's developers. As I was deciding whether to even bother with the download and install I'm asking myself if the game will be as bad as the website. Okay it's not
that bad, it just seems so web 1.0
(2.) It's also not very attractive. Being a former Marine I love some Olive Drab Green but it's not what I would choose to decorate the main portal to potential customers. When I go fishing I choose a bright and shiny bait to attract the fish.
Download, Install, and Controls Setup:(1.) Download speeds seemed slow.
(2.) Install was flawless.
(3.) Upon opening the game I was met with tutorial videos each time I opened a new clipboard menu.
Great idea, but poorly executed. I mean no disrespect and I congratulate the efforts of all involved in the production but personally I was so put off by the voice of the narrator/instructor that I had to permanently disable the videos.
(4.) I've flown many flight simulators over the years so I may be biased but the Controls Setup in Aces High seems straight forward and easy to use with plenty of flexibility for fine tuning to your setup. I've experienced no problems.
The Game:At first I wasn't very impressed with the flight model. Something felt very wrong, until I turned off the stall limiter and learned to blip the combat trim (or use trim set) rather than flying with it always on. Afterwards, flight felt fluid and I found myself zipping around at high speeds with a great big smile on my face. I'm almost hooked.
"Let's try some low level flying. I'm right over the treetops! I must be scraping the paint, this is awesome! What control! Let's fly through a hanger... EXCELLENT! Okay, so I bent my prop and ruined my engine on the first try but I'm hooked. I want to play this game.
Onward to the Main Arena...
In game VOX! Nice! "Where has this game been all my life?" I scroll the map looking for action. Radar bars work well to help me find it. I'm happy and plan to buy a subscription.
Make some Early War rides free.
Vraciu's suggestion of making a small selection of early war planes free seems to be the best option for the current state of both this game and the gaming industry. During the two week trial period players are asking themselves if the game is worth $15 per month. This would give them more than two weeks to acclimate to the game. Only after properly acclimated to a new game environment can immersion begin. Only after the player is fully immersed will he pay for a subscription.
The player will return daily to test his air mettle in his early war bird. Each time he is shot down, his ego will suggest that if he only had a late war bird he could rule the skies. What frustration! For only $15 (just 0.50 cents per day) he could have so much more fun in Aces High. I think this marketing strategy is too good not to consider pursuing.
Thank you for taking the time to read my review.