Author Topic: Solution for the low numbers???  (Read 10385 times)

Offline AAIK

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Re: Solution for the low numbers???
« Reply #150 on: July 30, 2018, 07:39:57 PM »
I dont know coogn, its really trendy at the moment. Everyone and their dog (of game studios) have a battle royale game. I am not sure wether its just a fad or a philosophical growth of the "Divide and conquer" approach to gamers/people in general.

Competition leaves a mess and cooperation grows to further heights.

Offline Pandemic

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Re: Solution for the low numbers???
« Reply #151 on: July 30, 2018, 07:53:37 PM »
Let's talk about the real elephant in the room.  HiTech simply cannot keep up with the Russian developers with there ultra- low costs.  Heck, one airplane in DCS will have a bigger development team than the entire AH staff.  HiTech needs to outsource a lot of work and bring this sim into the modern world.  I've been around since 1999 and know a little something about the AH staff.  HiTech's ego kept him from listening to the community for years and his ego will prevent him from making the necessary changes now.

Offline 100Coogn

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Re: Solution for the low numbers???
« Reply #152 on: July 30, 2018, 07:53:52 PM »
I dont know coogn, its really trendy at the moment. Everyone and their dog (of game studios) have a battle royale game. I am not sure wether its just a fad or a philosophical growth of the "Divide and conquer" approach to gamers/people in general.

Competition leaves a mess and cooperation grows to further heights.

I like battle royal type games.  I just don't think it would work here.

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Offline puller

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Re: Solution for the low numbers???
« Reply #153 on: July 30, 2018, 11:06:29 PM »
Battle Royale is KOTH...Not the MA...there are arenas where all this other stuff these other people are wanting happen...Axis vs Allies has its own arena with no and low range icons... Scenarios and FSO for structure...I mean open your own arena and populate it with anything you could ever think of and play it for free!!!! But leave the MA alone...
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Offline 1stpar3

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Re: Solution for the low numbers???
« Reply #154 on: July 30, 2018, 11:49:02 PM »
Let's talk about the real elephant in the room.  HiTech simply cannot keep up with the Russian developers with there ultra- low costs.  Heck, one airplane in DCS will have a bigger development team than the entire AH staff.  HiTech needs to outsource a lot of work and bring this sim into the modern world.  I've been around since 1999 and know a little something about the AH staff.  HiTech's ego kept him from listening to the community for years and his ego will prevent him from making the necessary changes now.
Well? Its his BABY, and I aint doing the diapers. I just shake the baby and hand it back before I get puked on  :old: I would think it would be difficult to outsource and still keep control? I dont know, I will be here till they kick me out I guess :rock
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Offline JimmyC

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Re: Solution for the low numbers???
« Reply #155 on: July 31, 2018, 02:28:19 AM »
Maybe they should get into the battle royale trend thats going around.
So that would fix the game?
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Offline 1stpar3

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Re: Solution for the low numbers???
« Reply #156 on: July 31, 2018, 04:49:00 AM »
So that would fix the game?
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It was a descent idea,IMO. Might be OK, IF the PUBG model was reversed..as in INSTEAD of the combat zone shrinking, maybe expanding it as to how much territory is captured? Like more bases owned = more bases to attack/defend..could concentrate the fight just a bit? Oh...WHERE THE HECK HAVE YOU BEEN?
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Offline Dichotomy

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Re: Solution for the low numbers???
« Reply #157 on: July 31, 2018, 06:59:22 PM »
This is something I thought about years ago.  A newbie arena.  For the first month until you've reached a certain level of 'success' and / or hours online you get to fly against people who are as neophyte as you are.  That will give players either the confidence to pony up the $ per month to play or entice them to do so. 

All access to everything but you have to stay and get your feet wet.  Sure the TA will be open for everybody and God bless the trainers but, at the same time, it can get damn frustrating for a noob to constantly get hammered down by a 'vet' constantly. 

Sadly I can't play anymore (eye problems) but occasionally I'll take a hop ride offline because I really miss the game and the camaraderie that I had here. 
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Offline Shuffler

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Re: Solution for the low numbers???
« Reply #158 on: August 01, 2018, 04:55:38 AM »
This is something I thought about years ago.  A newbie arena.  For the first month until you've reached a certain level of 'success' and / or hours online you get to fly against people who are as neophyte as you are.  That will give players either the confidence to pony up the $ per month to play or entice them to do so. 

All access to everything but you have to stay and get your feet wet.  Sure the TA will be open for everybody and God bless the trainers but, at the same time, it can get damn frustrating for a noob to constantly get hammered down by a 'vet' constantly. 

Sadly I can't play anymore (eye problems) but occasionally I'll take a hop ride offline because I really miss the game and the camaraderie that I had here.

Too bad you can't just come in and visit. I'll be back in game soon and you could sure ride with me. I could leave my brain in the barracks to offset the extra weight in the plane. I never use it while flying anyway.
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Offline Wraith_TMS

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Re: Solution for the low numbers???
« Reply #159 on: August 03, 2018, 03:48:22 PM »

I'm a little late to this talkfest, mostly because I didn't have much to add that wouldn't just add to the noise-to-signal ratio as far as substantive ideas.   But a previous poster proposed that a way to reduce the quick turnover of new players is to change the UI to give the new player a chance to orient themselves, and that's along the lines of my previous suggestion, which I repost here.

IMO, right now, newbies find themselves, after clicking on "Melee", almost right in the action.  But they're lost.  (Steam comments say that loud and clear).  They click on gear on the control tower table and it doesn't do anything.  They hear engines, guns, talking players, and that just adds confusion. They remember to click the clipboard but is bewildering in layout, complexity and utility for them (no context for them, though the tute videos try to address that). So ADD a step.  Give the newbies a way to see how the parts fit together. 

Aces High III User Interface Concept Mockup

You will see a simple diagram.  Click on the red buttons to learn about and make your choices.  I think maybe something like this (better crafted, of course) is the first thing new players should see before they reach the Control Tower. 

You'll get the idea, which is simple: by providing an preliminary step for players to orient themselves while they figure out and make choices, and see what to expect and what to do PRIOR to finding themselves at a Control Tower with all its usual hullabaloo, they're given the time and way-finding tools to take care of important issues such as mapping controls, viewing tutorials or setting up chat options, and other preliminary steps before they're "thrown into the deep end of the pool" at a tower.   Players may want quick action, but without a way to make sense of the complex AH world, it may be too much too soon and they leave before they''ve figured out how to even get started.  BTW, this mockup is basically a quick sketch to get the main point of the redesign across; it goes without saying that a much more fully developed and professionally-crafted version of this idea would be needed if HTC were to adopt it, and of course, I think  old timers should be able to opt out of the prelim step this is, just like viewing the tutorials is an option.

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Offline streakeagle

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Re: Solution for the low numbers???
« Reply #160 on: August 03, 2018, 10:11:48 PM »
Long before I was a flight simmer, I was a board/miniatures wargamer. Wargamers were already a small, niche market, but I think I am among the last generation of people that would play and collect them. It isn't so much about the marketing. It is the culture. Combat flight sims are going the way of the old wargames. My son, despite being raised with toy planes, flight sims, and even RC helos and drones simply has no interest in any of these things. He has built a couple of snap tight models, but never a single glue and paint model. He is going into the 6th grade. I built my first model, an MPC 1/72 B-17, in the first grade without one bit of help from my parents. At about 3 years old, he could shoot down an Aces High AI B-24 with a Sptfire. There is nothing Aces High can do to attract my son's attention despite the fact that he could quickly develop his skills high enough to beat me. There is some hope. There are some teens that have adopted their fathers' flight sim hobby. But they are a very small group compared to all the kids playing phone/tablet/console games. I feel like I am among the last of the dinosaurs, dying out as mammals adapt to the new environment.

I want to see Aces High stay around indefinitely, constantly improving and expanding. But a quick reality check shows how long it has taken to upgrade the basic planeset, much less expand and improve the game. I was looking forward to the tour of duty concept with historical missions with historical numbers using AI to fill in the gaps... but all that came of that effort was the offline mission editor and if you look at the forums for staged missions, you will find they are pretty much dead. Strangely enough, Warbirds is somehow still up and running despite miniscule numbers of paying customers. I wonder how that is given that Aces High is a much superior revision and has had much better player numbers for years?

The only thing that can really be done to improve numbers is word of mouth. Try to get friends and family involved in flight sims of any kind and give them a taste of Aces High as soon as they have the hardware to try offline and free gameplay. In all my years of PC flight simming, I can't recall successfully recruiting even one person over the long haul. I have currently impressed several visitors with my VR/home cockpit setup. But none of them are going to go home and throw $1,500-$2,000 into a gaming PC, another $200 to $1,000 in USB controls, and another $400 into a VR headset.

I do have one neighbor that is as much a flight sim fanatic as me and he even has a real pilot license. But he only flies FSX and prefers to fly airliners. He recently posted on our neighborhood's facebook group about the quality of his setup and that he was willing to give kids time on his system and even give free flying lessons. He got only one response from a teen. So, I suspect growth in numbers is unrealistic. We will be lucky if we can keep the number of people interested in flight sims stable at its current level.
« Last Edit: August 03, 2018, 10:14:05 PM by streakeagle »
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Offline stealth

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Re: Solution for the low numbers???
« Reply #161 on: August 03, 2018, 11:50:31 PM »
You know one thing that sells more than anything is free stuff. Not very cost efficient of course (unless you add micro-transaction) but something like a free mobile game could act as some sort of advertisement for this game.
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Offline asterix

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Re: Solution for the low numbers???
« Reply #162 on: August 06, 2018, 03:07:03 AM »
Haven`t installed the entire game for a while but maybe make it easier to get going for the first time and leave the customization for later.

Like default radio to country channel instead of "All". Make copy control modes default so one does not have to set each mode before gaming. Untick "copy control modes" box later for more customized setting etc. Default gun convergence in a hangar to a more useful setting like 400 instead of 200 or so. Change the default game controller function assignment logic or something so it does not map fire all guns to rudder pedal or something. The game seems to recognize that rudder pedals are indeed connected, so why would it assign "fire guns" to it.

And then there is that regional keyboard issue when the game might instruct to push one control, but it is a different key for other keyboard as mentioned in some other topics.
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Offline asterix

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Re: Solution for the low numbers???
« Reply #163 on: August 06, 2018, 04:07:02 AM »
One more idea. How about having some sort of limited free slots in the MA after 2 weeks are over, like 10% of subscribed players online at the time or time limit etc. When subscribed players log out, new free players log in or time limit is reached the free player who has been longest online gets a warning that his play will end in x amount of minutes. So as a free player you do not know how much or if you can actually play when you want to. And when you get often cut out of best action as per Murphy`s law is likely to happen, maybe the player is likely to subscribe. This could also be a double edged sword and make people mad idk.
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Offline Connery

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Re: Solution for the low numbers???
« Reply #164 on: August 08, 2018, 08:58:34 PM »
Some of the things I miss about the game were when our squad would roll together and just start capping bases on a front, and if no squaddies were on there were guys like ghi organising things on a country level...

I've not played in years now, and I won't come back to play unless somehow there are more people to play against. I have had some great times in this game with hours of fun, but as the population is dying the game is dying. Inactivity is a killer.