Author Topic: End of Full Dar  (Read 19836 times)

Offline Ciaphas

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Re: End of Full Dar
« Reply #150 on: August 08, 2018, 05:30:10 PM »
Is it a counter strategy though? It certainly is not countering an enemy force with another force (combat).

It really is a negation strategy. It merely undid the damage done.


Thankfully, there were at least some players who took to the sky to actually counter Alpo's bomber mission with their own fighters. Kudos to them and kudos to Alpo for embarking on the mission.


If you know an attack is going to take place at a specific location, prepping for the defense and the repair of the objective is a counter strategy.

Not all counter strategies rely on brute force.


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Offline The Fugitive

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Re: End of Full Dar
« Reply #151 on: August 08, 2018, 06:16:19 PM »

If you know an attack is going to take place at a specific location, prepping for the defense and the repair of the objective is a counter strategy.

Not all counter strategies rely on brute force.


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Well in a combat game you would think COMBAT would be the first thought, and resupply only after the damage is done and the treat removed. In the case mentioned, they were sitting there WAITING in M3s to resupply watching the dar of the attack coming in. Lame game play.

Offline Ciaphas

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Re: End of Full Dar
« Reply #152 on: August 08, 2018, 06:39:28 PM »
Might be lame but it is what it is.

Next time send an NOE strike group to knock out those GV’s.

A couple of B-25’s or 410’s should do the trick.


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Offline 8thJinx

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Re: End of Full Dar
« Reply #153 on: August 08, 2018, 06:48:36 PM »
Well in a combat game you would think COMBAT would be the first thought.

Actually, my first thought when entering the game is "where are we at with this war."  Then the first thing I do is ask my squad or my country if they need anything. 

When I want instant shoot-em-up, I play Asteroids on my cell phone.
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Offline Medic18

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Re: End of Full Dar
« Reply #154 on: August 08, 2018, 06:50:08 PM »
The only tactics available now is to just up fighters only and forget about bombers as an asset. The old radar settings were fine. The problem was how far the 50 Cal guns are lowered.

Offline The Fugitive

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Re: End of Full Dar
« Reply #155 on: August 08, 2018, 06:56:10 PM »
Actually, my first thought when entering the game is "where are we at with this war."  Then the first thing I do is ask my squad or my country if they need anything. 

When I want instant shoot-em-up, I play Asteroids on my cell phone.

I was replying to the discussion "Ciaphas" and "Devil" were having on the lamness of jumping into M3s to resupply the strats "Alpo's" group had bombed instead of trying to intercept and ATTACK the mission.

The only tactics available now is to just up fighters only and forget about bombers as an asset. The old radar settings were fine. The problem was how far the 50 Cal guns are lowered.

Either your wrong, or lazy, which is it? "Alpo" seem to do well with his mission.

I guess everyone's mileage may vary.  A single bomber, I would agree... however, our squadron is primarily bomber pilots and we had an absolute ball on Sunday night.  I'm guessing we had about eight formations of B17s with approximately equal escort to hit the Knit flak factory.  In briefing, I told everyone, they are going to come at us the entire trip so keep the formation tight and the escort informed of where the enemy was approaching (yes... the full dar actually hampered our attackers as well).  Our escorts, Who7 and the Ghost Riders did a great job vectoring to the threats and keeping the number of passes to a minimum.  It was great as even GldnBB flew all the way from Bishland to take a crack at the formation, only to produce a spectacular fireball mid formation  :D  Several 262s worked us over among other bomber killers, but... we take that as a challenge.

Did we climb to 32k?... nope, that's for the singles IMHO.  20K was fine, as it promoted lots of fighting, we hit target, and everyone landed minus the one formation who went AFK on the way home.  Knit resupply convoy worked well and flak factory was repaired just before we landed.  No muss, no fuss.

Offline Ciaphas

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End of Full Dar
« Reply #156 on: August 08, 2018, 07:38:37 PM »
I think the new set up just forces us to approach targets differently.


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Offline The Fugitive

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Re: End of Full Dar
« Reply #157 on: August 08, 2018, 08:44:13 PM »
I think the new set up just forces us to approach targets differently.


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It does, and that is a good thing. It forces players to come up with new ways to get things done. It's kinda funny seeing those that are "calling it quits if this is how its going to be!" are those that always seem to want to avoid any contact with the enemy. Those that are up for the challenge like Alpo and his gang are the players we need to keep. Those that want to "play" the game. For those that want to quit, why they havent done so long ago and created their own little custom world to run maps on is a real mystery to me.

Offline JimmyD3

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Re: End of Full Dar
« Reply #158 on: August 08, 2018, 08:59:20 PM »
It's pathetic, really. On so many levels.
If that is true, you don't understand the game play. :rolleyes:
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Offline The Fugitive

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Re: End of Full Dar
« Reply #159 on: August 08, 2018, 09:01:22 PM »
If that is true, you don't understand the game play. :rolleyes:

I understand game play, and I think its sad that players would jump into M3s and run to a strat to await the incoming attack instead of jumping in a plane to fight off the attack. You dont want your strat bombed DEFEND IT!

Offline JimmyD3

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Re: End of Full Dar
« Reply #160 on: August 08, 2018, 09:07:38 PM »
I understand game play, and I think its sad that players would jump into M3s and run to a strat to await the incoming attack instead of jumping in a plane to fight off the attack. You dont want your strat bombed DEFEND IT!

I would prefer to jump in a plane and fight off the attack, however that may require my climbing to 30k within 2 sectors and possibly shoot down 1 or 2 aircraft or on rare occasions 3. But that also is assuming only 1 set of bombers incoming and that I see them coming in time, otherwise they drop their bombs destroy the strat, shoot me down during their retreat, and I still have to run M3's to get the strat back up.  :bolt:
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Offline DmonSlyr

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Re: End of Full Dar
« Reply #161 on: August 08, 2018, 09:12:28 PM »
I would prefer to jump in a plane and fight off the attack, however that may require my climbing to 30k within 2 sectors and possibly shoot down 1 or 2 aircraft or on rare occasions 3. But that also is assuming only 1 set of bombers incoming and that I see them coming in time, otherwise they drop their bombs destroy the strat, shoot me down during their retreat, and I still have to run M3's to get the strat back up.  :bolt:

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Offline Devil 505

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Re: End of Full Dar
« Reply #162 on: August 08, 2018, 09:27:39 PM »
If that is true, you don't understand the game play. :rolleyes:

Oh I understand the game play. Too many players are dedicated to avoiding the enemy. It's even worse when a game mechanic(resupply) enables that behavior.

Like I said, many levels of pathetic.
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Offline Litjan

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Re: End of Full Dar
« Reply #163 on: August 09, 2018, 12:48:04 AM »
Lets not forget that enjoyment comes from the feeling of accomplishment. Helping the "war effort" is an accomplishment like that one - and I for example also enjoy driving an M3 to resupply a field or town, just because "it helps".

There are many players who don´t have the skill, reflexes or hardware to fly fighters at 30k and succesfully engage bombers, but they feel like doing a contribution by resupplying the damaged targets. I agree that this does not create "action" - but the alternative of them quitting because we take that mechanic away does not create "action" either.

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Offline Crash Orange

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Re: End of Full Dar
« Reply #164 on: August 09, 2018, 03:01:35 AM »
I understand game play, and I think its sad that players would jump into M3s and run to a strat to await the incoming attack instead of jumping in a plane to fight off the attack. You dont want your strat bombed DEFEND IT!

With most bombers flying around at 30k these days it's no use trying to intercept them. If you want to start a fight with your bombers, FLY AT UNDER 20K.

Of course, HTC could force more fights by making bombing accuracy from 30k historically accurate - that is, with an average error measurable in miles. We could keep the current laser guided bombs for altitudes below where wind starts in the game, i.e., 14k. At 14k you're a lot more likely to have to fight on your way to and from the target.

I've had no trouble at all getting a response flying around at 5k or less in B-17s. People love to attack bombers. They just hate to spend 10 minutes or more climbing to chase buffs they'll probably never catch anyway.