The people who are supporting this are a few. There are MANY who have been here for years (including myself) that DO NOT support this change. What you don't here from are the masses that are NOT on the forums here, or the squaddies behind the scenes that are frustrated with this, already looking for other options and will cancel their subs - they are waiting to see what transpires over the next couple of weeks.
I understand what they are trying to find out - why they get so many people trying out the game for 2 weeks then losing those players that don't turn into new subs. I get it - it comes down to player retention and increasing numbers. The all seeing radar is NOT going to fix that. Fix the problem with getting new players trained properly and introduced to the game and you will see a higher retention. This is the root cause of your problem - not the radar.
If someone wants the arcade action like this they are better off in WT or others out there...but this has been a total disgrace to the community of players in what was a good simulation to date. It was frustrating enough to adjust with the GVDar...but now this has just simply created unfairness for fighter jocks. It's too easy to calculate the altitude of a potential upped bomber from a base in the distance way back in their country, fairly easy to figure out what is a bomber from a near base looking at it's flight path, etc. It's too unbalanced once again to appease those who spend their time mostly in fighters.
Agreed.. and I must add to this by pointing out that the downfall of Warbirds was the same as this radar test. Make it more like an arcade game all the while chasing away SQUADS and OLD members. You chase away squads, you lose #s for events and main arena. Sooner or later it becomes a simple shoot em up. No reason to meet as a group and coorrdinate as a group. Circles the toilet until death.
IMO if you want to keep players, IMPROVE THE GRAPHIC ENGINE. Warbirds died because Aces High *was* much better. Now IL2, DCS (with barely a few WWII planes) and other games have better core graphic engines. I'm sure Hitect knows his market share is shrinking.
Last but not least: Lets face it WWII planes are waning in interest in younger generations, they rather get into modern fighting warfare and instant gratifications of smart devices. Why do you think DCS is so popular these days. People learn the complex systems and the visual payoff is HUGE. I've seen a few friends demonstrat red vs blue events, and regular training. Wow. They want to relate to real world events. To that end Aces High will not nor ever retain those players, nor will they retain the 'shoot em up' players addicted to smart devices and quick results.
But IL2 still holds on, there are a dedicated core.... Aces High needs to retain the dedicated core as well.