Nailed it. As the years have gone by the focus of the player population has become less about dogfighting and more about winning the war. If one's goal is base capture, dogfighting really isn't that relevant. Coming from AW and WB, base capture was a sideshow in our minds. Then again if all we wanted was dogfighting we'd all be in the wwI arena. Then again, again, back in the 90's I don't remember the AW wwI arena being empty. What were the arena pop numbers like when AWIII finally closed it's doors?
I think base capture GENERATES fights. Well it use to.
Missions use to run with fighter sweeps out front of the buff streams and heavy fighters bringing up the rear with the goon. Defenders would try to intercept the line of attack or cap the base (which never worked as good as the intercept). Todays players want only the smash and grab missions to move toward a quick base grab.
The old days it was all about the fight for the base...watching the map trying to anticipate where the next mission is heading.... getting up out in front of it.... find the goon!!! On the attackers side it was how many of which plane to load out to get the job done....knowing who your skilled players are to do what needed to be done.... who to have as back up to take out what is left that you KNOW wont miss.... planning routes to use the darbar to mislead the defenders..... and hiding that damn goon!!!
Today "up heavy fighter, bomb everything, more on to the next base", or from the defenders side "up supply M3s and wait at town" or jump in a gun.
We played "war", these gamers just play a game.