Author Topic: Latest "radar" abomination  (Read 12256 times)

Offline Vraciu

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Re: Latest "radar" abomination
« Reply #90 on: August 23, 2018, 10:22:44 AM »

PS: if you can't find a fight, I am sure there are many eye doctors out there to get eyes checked.


SMH.  We’ve been over this fiction you are advocating here so many times my fingers are raw.   Come follow me around sometime and I’ll show you why your premise is incorrect. 
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Offline HawkerMKII

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Re: Latest "radar" abomination
« Reply #91 on: August 23, 2018, 10:26:59 AM »
Ground control would relay radar and any other info to the intercepting pilots in BOB. I am sure this happened in many places.

And as far as I can remember in AH we also have ground control.......

Player X...We have large dar bar out of Base XYZ
Players A,B,C.....we are rolling

Its called country channel

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Offline popeye

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Re: Latest "radar" abomination
« Reply #92 on: August 23, 2018, 11:05:42 AM »
I think a lot of the objections to the recent and current radar tests could be addressed by adding additional delay to the "enhanced" radar.

So, keep the current short (2 sec) delay within working friendly radar circles so it acts like "radar" -- near instant information.

Add delay (10 - 30 seconds ?) to the distant radar to simulate the time it takes for ground controllers to relay enemy contacts and ground observations to aircraft in flight.  This would show areas of activity, but not be a substitute for SA.

Also, make the base radar the same hardness and downtime as hangars, unaffected by the radar factory strat.  Make the distant radar delay variable, based on the condition of the radar factory strat.  So, base radar could still be deliberately destroyed -- but not for hours -- and there would still be a good reason to attack the radar factory.

Yet another two cents in the radar sweepstakes kitty...
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Offline Wiley

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Re: Latest "radar" abomination
« Reply #93 on: August 23, 2018, 11:46:13 AM »
And as far as I can remember in AH we also have ground control.......

Player X...We have large dar bar out of Base XYZ

I believe you misspelled Players A,B,C...... *silence*

8 minutes later...

Players A,B,C... Alert Base C!  Many contacts on radar!  Why did nobody warn us?!

Nobody responds to alerts until they can see dots on radar.  I do not understand why that is, but that is what happens 95% of the time I see it.

Wiley.
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Offline Ciaphas

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Re: Latest "radar" abomination
« Reply #94 on: August 23, 2018, 12:01:55 PM »
I believe you misspelled Players A,B,C...... *silence*

8 minutes later...

Players A,B,C... Alert Base C!  Many contacts on radar!  Why did nobody warn us?!

Nobody responds to alerts until they can see dots on radar.  I do not understand why that is, but that is what happens 95% of the time I see it.

Wiley.

+1

Country channel reminds me of social media, say something that is relevant and  *crickets*, say something completely irrelevant and *chatter, chatter, chatter*. I think if Hitech added like a 15-30 second delay to all icons it would balance itself out.
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Offline Zardoz

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Re: Latest "radar" abomination
« Reply #95 on: August 23, 2018, 12:24:47 PM »
I like the current setting
Your incessant whining just adds entertainment value to my gaming experience :cool:

Offline Wiley

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Re: Latest "radar" abomination
« Reply #96 on: August 23, 2018, 12:33:44 PM »
+1

Country channel reminds me of social media, say something that is relevant and  *crickets*, say something completely irrelevant and *chatter, chatter, chatter*. I think if Hitech added like a 15-30 second delay to all icons it would balance itself out.

I really like the idea of "player dar" being on a delay and "field dar" being updated more frequently.  I'd put it out to 30 seconds to a minute, myself.

The thing is, Hawker is mostly right.  The information is available under the old radar system for the most part.  It just seems the vast majority of players don't use it and aren't interested in learning how to.

What's better?  Having a system in place that nobody learns and nobody uses to the detriment of the game, or having a system that, while a bit gamey, makes things better for the "lazy" players?

The fact of the matter is, relying on other players doing something to provide intel is a losing proposition in an online game.

Wiley.
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Offline Shuffler

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Re: Latest "radar" abomination
« Reply #97 on: August 23, 2018, 12:53:22 PM »
And as far as I can remember in AH we also have ground control.......



Yes it is called radar in AH.
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Offline ccvi

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Re: Latest "radar" abomination
« Reply #98 on: August 23, 2018, 01:23:25 PM »
I really like the idea of "player dar" being on a delay and "field dar" being updated more frequently.  I'd put it out to 30 seconds to a minute, myself.

Two planes passing each other at 200 mph take about 1 minute to cross each others 6k yards area. For me 1 minute would be the lower boundary.

The thing is, Hawker is mostly right.  The information is available under the old radar system for the most part.  It just seems the vast majority of players don't use it and aren't interested in learning how to.

They can't read? I don't think that's the problem. Its a bit surprising, but ADHS seems to be contagious. Noone has any kind of patience left to sit in tower to watch the situation for a few minutes before acting. Everyone wants to take off right now. Information that is available only sporadically doesn't seem to help, even if it is repeated every 30 seconds.

Patience is an extremely important aspect of the game. But it seems to be a thing of the past.

Offline Wiley

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Re: Latest "radar" abomination
« Reply #99 on: August 23, 2018, 01:41:44 PM »
They can't read?

I don't think most of them pay attention to channel.  I see far more often than not, very very few people react to an enemy horde until they see dots or the base starts flashing, then they complain because the enemy are higher than them.  It happens over and over and over.

Like I've said before, it's not enough to provide information for most players.  You need to grab them by the back of the neck and rub their faces in something to get them to notice it.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline nugetx

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Re: Latest "radar" abomination
« Reply #100 on: August 23, 2018, 02:23:26 PM »
Now bring min dar to 200 ft

Offline DmonSlyr

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Re: Latest "radar" abomination
« Reply #101 on: August 25, 2018, 10:54:23 AM »
I actually liked the new radar update after flying last night. I think it's a good way for players to find the fights. It may help to slow down ganging.

I still wish there was a way to see the fight on the other side of the map to determine which team to join to help the fight.
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Offline yipi

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Re: Latest "radar" abomination
« Reply #102 on: August 25, 2018, 11:50:12 AM »
I like the new Radar setting any improvement is better.


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Online Bizman

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Re: Latest "radar" abomination
« Reply #103 on: August 25, 2018, 01:24:16 PM »
I like the new "what has been seen can't become unseen" system. Not everyone reads the channel or types on it. Not to mention every armchair general wanting everyone to join the fight at their whereabouts, flooding the channel with field numbers they think need immediate attention.
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Offline hgtonyvi

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Re: Latest "radar" abomination
« Reply #104 on: August 25, 2018, 02:58:14 PM »
I love the new radar. I hope it stays this way.
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