Author Topic: Latest "radar" abomination  (Read 12310 times)

Offline SirNuke

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Re: Latest "radar" abomination
« Reply #150 on: September 02, 2018, 05:03:15 AM »
I'm going to give it a try, but as it stands it seems to eliminate the "low 6" attack.  I always enjoyed having to check for this, and occasionally taking advantage of it.  Gave me something to do while flying.  Also back when I flew planes more (instead of GVs), it was often possible to drag a hopeful "low 6" attacker away from the horde, so he could be fought 1-1. 

MH

well this system sure tends to turn 1v1's into XvX's, but unless your foe has it's face into the map with max zoom in, sneak attacks are still possible

Offline HawkerMKII

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Re: Latest "radar" abomination
« Reply #151 on: September 02, 2018, 08:15:30 AM »
fast action is the best way to learn acm, just saying. If you don't want action maybe you're part of the problem.

ACM in a sim that the flight modeling is nowhere near real, use to be back when it started. Now all you see is a/c doing flip flops and summer salts in the air. I would bet if real a/c would do that they would be dead. Use to be able to pork fuel at a bases and all the cry babies said i cant up because i dont have fuel....poof... pork fuel now only affects drop tanks. We can't tell if a gv is at a base.....poof....gv dummy dar........we cant find a fight.......poof.....air dummy dar. Next thing it will be......SirNuke is in a 109 at 15000 with 3/4 tank of fuel heading east.

This game use to have far more realism to it when it first started, but that is way in the past.

Yes i want action, but i would rather work for it, not have the EASY button and that's the problem now days no one want to work for it........give me the easy button please.  :bolt:
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Offline popeye

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Re: Latest "radar" abomination
« Reply #152 on: September 02, 2018, 08:18:02 AM »
New radar test setup makes it difficult to use a goon to capture.  Even when the goon is shut down and sitting on the ground all the enemy has to do is get within icon range and the goon lights up on the map.
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Offline Max

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Re: Latest "radar" abomination
« Reply #153 on: September 02, 2018, 09:07:13 AM »
New radar test setup makes it difficult to use a goon to capture.  Even when the goon is shut down and sitting on the ground all the enemy has to do is get within icon range and the goon lights up on the map.

It's an OUTRAGE! :old:

Offline Ciaphas

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Latest "radar" abomination
« Reply #154 on: September 02, 2018, 09:31:42 AM »
New radar test setup makes it difficult to use a goon to capture.  Even when the goon is shut down and sitting on the ground all the enemy has to do is get within icon range and the goon lights up on the map.


Maybe adjust your strategy?

not sure why the realism crowd havent bashed that "land a cargo AC just out side of town" bit.

I've done it once (my only base capture) and it's still gamey as heck.




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Offline popeye

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Re: Latest "radar" abomination
« Reply #155 on: September 02, 2018, 09:49:50 AM »
Yep, does call for a change in strategy.

Just pointing out that the new radar makes it easy to find a plane that the enemy isn't looking for and can't see.

Might call it, "gamey has heck".   :D
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Offline ccvi

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Re: Latest "radar" abomination
« Reply #156 on: September 02, 2018, 12:16:32 PM »
I've done it once (my only base capture) and it's still gamey as heck.

Landing a c47 on some land used for agriculture is no problem. It's not much worse than many airfields at that time.
Landing troops is as gamey as dropping them. In reality shipping things (and troops) by air needs a very important reason to justify the cost. Typically to capure land troops had to walk.
Flying them in is just a game thing that evolved from pacific maps taking fields by landing a single fighter (as in that one instance that happened in reality).

Offline TDeacon

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Re: Latest "radar" abomination
« Reply #157 on: September 02, 2018, 12:20:27 PM »
New radar test setup makes it difficult to use a goon to capture.  Even when the goon is shut down and sitting on the ground all the enemy has to do is get within icon range and the goon lights up on the map.

One of my counters to people bombing GVs, or using Storches, used to be to land a fighter (e.g. Yak3) in a clearing, wait for the culprit plane(s) to show up, then take off again.  So perhaps planes on the ground and below NOE setting should not be shown on this new "radar".  MH
« Last Edit: September 02, 2018, 12:25:34 PM by TDeacon »

Offline Ciaphas

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Re: Latest &quot;radar&quot; abomination
« Reply #158 on: September 02, 2018, 01:08:29 PM »
Landing a c47 on some land used for agriculture is no problem. It's not much worse than many airfields at that time.
Landing troops is as gamey as dropping them. In reality shipping things (and troops) by air needs a very important reason to justify the cost. Typically to capure land troops had to walk.
Flying them in is just a game thing that evolved from pacific maps taking fields by landing a single fighter (as in that one instance that happened in reality).


because troops never parachuted IRL... .




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Offline Vraciu

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Re: Latest &quot;radar&quot; abomination
« Reply #159 on: September 02, 2018, 02:29:45 PM »

because troops never parachuted IRL... .




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Offline FESS67

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Re: Latest &quot;radar&quot; abomination
« Reply #160 on: September 02, 2018, 03:51:50 PM »
Never!  :old:

Well there was this one time....at band camp..

Offline HawkerMKII

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Re: Latest "radar" abomination
« Reply #161 on: September 03, 2018, 07:45:15 AM »

Maybe adjust your strategy?

not sure why the realism crowd havent bashed that "land a cargo AC just out side of town" bit.

I've done it once (my only base capture) and it's still gamey as heck.

about as bad as a 30 ton tank gets stopped in it's tracks by a tree branch.....that's so real :x




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Offline CAV

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Re: Latest "radar" abomination
« Reply #162 on: September 03, 2018, 07:54:26 AM »
Quote
ACM in a sim that the flight modeling is nowhere near real, use to be back when it started. Now all you see is a/c doing flip flops and summer salts in the air. I would bet if real a/c would do that they would be dead. Use to be able to pork fuel at a bases and all the cry babies said i cant up because i dont have fuel....poof... pork fuel now only affects drop tanks. We can't tell if a gv is at a base.....poof....gv dummy dar........we cant find a fight.......poof.....air dummy dar. Next thing it will be......SirNuke is in a 109 at 15000 with 3/4 tank of fuel heading east.

This game use to have far more realism to it when it first started, but that is way in the past.

Yes i want action, but i would rather work for it, not have the EASY button and that's the problem now days no one want to work for it........give me the easy button please.


+1 :airplane:
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Offline RODBUSTR

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Re: Latest "radar" abomination
« Reply #163 on: September 03, 2018, 08:47:14 AM »
   It eliminates  two of the very basics of air combat.  The bounce and keeping  Your head on a swivel. 45 seconds of every minute a fighter pilot was flying  was spent searching the sky. also it eliminates much of the Aces High Anxiety and lessens the game excitement somewhat.  Have a blast.

Offline FLOOB

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Re: Latest "radar" abomination
« Reply #164 on: September 03, 2018, 01:05:52 PM »
I wouldn't mind the radar settings now if every plane didn't have perfect sat nav. But that will never happen, not even in scenarios.
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