I posted a mission 2-3 days ago just to see if Istill remembered how to do it... only 1 other joined 
Exactly my point why pickup missions died - why would anyone join a mission in the current system?
The noobs will not even understand what you are talking about and what they need to do. The veterans like myself don't give a damn about your mission - I just look at the largest red bar and take off in that direction. THERE ARE NO INCENTIVES AND THE SYSTEM IS UNWELCOMING AND UNFRIENDLY.
Score and rewards for tour leaders are something that enough players will be interested in. This is why I suggested mission-leaders score and players scores that are gained only through the mission, and actual real rewards from HTC to the tour leaders.
The fact that a mission has been posted should be VERY clear to anyone potentially interested and the leader does not need to start shouting in country channel like a fishmonger. Joining must be stupid easy, incl. tuning to the proper channels. The target crowd are newer player and squad-less players. Squadrons too may be interested to be score leaders as a squadron, or run one of their members to the top mission-leader title by him posting and they playing his missions.
...who wants to do a mishun when you can't NOE properly at 65 bloody feet above the ground?

Humor. I read about it.
Sneak missions are bad. This is why I suggest that the mission leader calls out the target in planning stage and that a scramble mission is created. You can fake and fade and sneak on your way in, but the opponents know that you are coming. This is how we design scenarios and special events - the opposing forces are meant to collide, it is just a question of whether the attackers manage to sneak through & drop the bombs first and fight their way out, or fight their way in through the defenders.
...and forget about the 20 P-38 +goon missions of old. What we are talking about can be 4-5 players going to bomb the hangars in a field, or 2B17s+2P51s escorts to drop some bombs on a factory. Capture does not have to be a goal at all, so the leader does not have to recruit 15 players. Capture is just a goal that is worth a lot of points if you declare it in the mission beforehand - and achieve it.