Being the third wheel sucks no matter the situation.
just a quick question:
How does a developer put the action back in to the game when the action is reliant on players actions? do you want a linear game? 'Cause that's how you get a linear game... .
....as I said in my last line of the message you quoted...
If the "action" isnt put back into this game
by the players, new players arent going to stay, and old players will just get bored and leave.
I believe HTC could "push" players to do this by limiting guns and 88s during low population numbers as well as wirble availability. Its the low numbers that is highlighting the issues. If there are 120 players on and 20 of them are in guns and 88s thats a big number, but 250 players with 20 in guns not so much a big deal.
Rooks are usually the low side when I log on, and last night was no different. So I was a rook. I believe the people I was fighting were bishops.
- oldman
I was on untill 11PM est and I didnt see you, maybe things picked up after I logged. I ran one buff run, one M3 run with troops, half a dozen P38 runs, and half dozen hvy P47 runs, as well as joined a mission KB put up. Dropped bombs on wirbles and T34s, shot up a few M3s running supplies, carpet bombed a V base, and chased 190s and spits through ack/wirble fire. All and all a pretty boring night. Had one fight with a spit that started co-E at 14k and went to the deck but again, he ran for the ack and a buddy came off the base to HO me.
If HTC added something in to where a team could take no more than 3 bases in a row from one team WITHOUT taking a base from the third team it would break up that "third wheel" issue. Forcing fights to move from one front to another.