Author Topic: 2-Sided vs 3-Sided Arena Design  (Read 14109 times)

Offline Arlo

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #150 on: October 11, 2018, 05:50:16 PM »
And uber-bipes.  :aok

I think it would only take a player designed Spanish terrain, 4 new planes and castanets.

Maybe a couple of tankettes, as well.

Offline FLS

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #151 on: October 11, 2018, 06:05:47 PM »
Then why did you suggest a test you knew was unfair?

Oh, you were for it, before you were against it.

Already answered.

I only suggested the SE to avoid mucking up the MA with experiments.  :D


Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #152 on: October 11, 2018, 06:20:26 PM »
Already answered.

Well, to your credit, you did admit it.  It seemed like it took a little prodding though.  :D

I'll assume you had no ulterior motive when you originally suggested that, and with some debate realized it really wasn't fair after all.
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Offline The Fugitive

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #153 on: October 11, 2018, 06:34:26 PM »
No one if forcing you to click on this thread Fugitive.

Done!

You here to do nothing but argue. Heres a quote from your first post.... "so I am merely intending a rational discussion of the topic as a concept," so much for that huh.

Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #154 on: October 11, 2018, 06:35:44 PM »
Done!

You here to do nothing but argue.

Like a moth to the flame.  :rofl
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Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #155 on: October 11, 2018, 06:44:30 PM »
Heres a quote from your first post.... "so I am merely intending a rational discussion of the topic as a concept," so much for that huh.

Yeah, you guys have made that pretty hard.

FLS says I have some dark hidden agenda.   guncrasher says I'm trying to enslave everyone into my arena gulag.  Bustr accuses me of, I'd don't know...something.  :rofl

And I suspect you just can't stand that I won't back down from my opinion no matter how much hostility you and your friends pile on.    Good luck with that.  :lol
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Offline flippz

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #156 on: October 11, 2018, 06:45:58 PM »
You have said nothing other than Hitech needs to try out what you and someone who agrees with you to see if it will work.

Neither one of you has ever built an MA world and analyzed the results of how players utilize it, but, talk like you have and are a information broker in touch with hundreds of ex-players with a database of their personal stories. The only players who will benefit from a single front between two countries are the same kind of player who likes the DA and take part in KOTH. You have admitted yourself as that kind of player. There are two sided combat arenas but the majority of customers want to play in the three sided combat arena for reasons other than KOTH\DA kinds of combat. They like being multidisciplinary to play capture the flag air combat and drive on the ground shooting at each other. KOTH\DA type of players have been in the forefront of trying to push Hitech into turning the MA into a giant 10x10 one front DA which two sides will create overnight. The capture the flag players will have no space to pull back to from failed initiatives and choose a less demanding front to catch a breather. While being constantly harassed by DA types who will make sure they never have a break becasue that is what a single front facilitates and will be gamed knowing that.

Ultimately if Hitech try's it, you might achieve the unspoken goal of driving out all the old dinosaurs who don't want to play in the three sided MA your way with a two sided MA. Your blind spot is you have no solution for Hitech to recoup that kind of revenue stream loss other than it's his problem to solve in his industry. Like all those who have pushed this topic for 20 years before you and CptTrps today. The gist of your assertions are to force through doom and gloom predictions, logic countering rationalization traps, and even silencing by any means, those who disagree with your assertions in the hopes it will force or persuade Hitech to give you your utopian vision of the MA.

Im not trying to force anything on anyone,  stating an opinion is not forcing.  Ive never made a game or coded or made a map, like I have said in previous post not my job to do that. 

I find it very hard to play about 4 days of the week when there are any "decent" numbers are on.  the weekends are filled with the herd mentality and constant hoarding of one country.  then 2 nights a week are filled with large squads that continually run there missions against one country.  now im not crying about getting hoarded or blah blah but when you have two countries going after one country no one on that one country ups so many times the few of us they do up are annihilated rather quickly from the red guys fighting so hard to get a kill.  so lets examine the other three days of the week when there are "decent" numbers on. its usually filled with flying 5-7 mins to a base to either chase a 190d or tempy or 51d either a sector or to 4 of his friends, or you can dive in to the 6 that are on the deck and attempt to get a few kills before you are drug into the ack or totally swarmed.  now again I have never built a game nor collected a data base of players that play, but that's my experience and I am a paying customer so why should my game play be affected by the "mega squad" night (if you want to call it that with these numbers) or the weekend play when its pointless for fighters to up as most go to gvs?  why cant I ask for what helps my game play in this sand box of excitement is my question?

if there was a active ava with enough people in there to be decent, even with a limited plane set I would go there.  I go to the da often when people are in there.  the da gets a bit dull after fighting the same guy in the same plane 20 times.  and don't tell me to setup a ava room, again not my job. 

the other 2 games I play are IL2 which is a capture the flag type game only no base takes just destroying them and they have 2 sides.  seems to work fine in there except for the real early war battles they get side skewed.  the ack in there is  not over powered to the point of 1 ping kills.  every one seems to be pretty involved in fighting as far I can tell.

so to wrap this up, because I am the minority now as 95% of the others fighters including a few in my squad have left the game doesn't mean I cant say what I want in the game.  some one said it best that the last fight in Aces High will be a fuel mileage battle that will end in the others ack. 

Offline FLS

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #157 on: October 11, 2018, 06:56:54 PM »
Well, to your credit, you did admit it.  It seemed like it took a little prodding though.  :D

I'll assume you had no ulterior motive when you originally suggested that, and with some debate realized it really wasn't fair after all.

You really can't help making stuff up can you.  :D

Have a nice day.

Edit: And to be fair, you did say it was just going to be straw man arguments. :aok
« Last Edit: October 11, 2018, 07:00:36 PM by FLS »

Offline Arlo

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #158 on: October 11, 2018, 06:59:13 PM »

Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #159 on: October 11, 2018, 06:59:24 PM »
You really can't help making stuff up can you.  :D

Have a nice day.

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Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #160 on: October 11, 2018, 07:00:19 PM »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #161 on: October 11, 2018, 07:03:12 PM »
Edit: And to be fair, you did say it was just going to be straw man arguments. :aok

Yeah.  You should see when I really argue.  :evil:
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Offline CptTrips

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #162 on: October 11, 2018, 08:18:55 PM »
(Image removed from quote.)

You know, even if you don't get your custom arena, that might still make a cool pack of Staged Missions tied to a custom offline terrain map and make you some custom skins to embed in it.

But I'm just a sucker for anything with two wings.  :lol
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Offline Lazerr

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #163 on: October 12, 2018, 12:25:33 AM »
Looks like you got your answer.. from the same 5 guys that answer every thread about gameplay discussions, and tell you how they know everything about everything in every other thread also.  I was going to let you know the response you were about to get when you first posted this.  I guess my time logging into the boards is starting to match my time online.. lol

Offline 1stpar3

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Re: 2-Sided vs 3-Sided Arena Design
« Reply #164 on: October 12, 2018, 01:10:02 AM »
 :aok Better late than NEVER! Yeah,its all the same :uhoh Good to see though LAZER...i sort of missed ya! :salute
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