Author Topic: Marston mat texture change?  (Read 2324 times)

Offline popeye

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Marston mat texture change?
« on: October 17, 2018, 09:17:49 PM »
Did the Marston mat texture change in the new release?  I'm seeing very strong moire patterns that I don't remember seeing before.  (Or maybe it's always been there and I never noticed....)    :old:

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Online The Fugitive

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Re: Marston mat texture change?
« Reply #1 on: October 17, 2018, 09:37:16 PM »
Did the Marston mat texture change in the new release?  I'm seeing very strong moire patterns that I don't remember seeing before.  (Or maybe it's always been there and I never noticed....)    :old:

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Offline popeye

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Re: Marston mat texture change?
« Reply #2 on: October 18, 2018, 08:04:29 AM »
Marston is in North Carolina.    :neener:


Reminds me of the episode of Baa Baa Black Sheep where Doc Roberts finds the magic mushrooms out behind the infirmary.    :O
« Last Edit: October 18, 2018, 10:53:12 AM by popeye »
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Offline bustr

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Re: Marston mat texture change?
« Reply #3 on: October 19, 2018, 12:17:43 PM »
With this last patch the Marston mat runway on the small field has been doing an intense crazy Moirι pattern effect, more so than ever before.
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Offline 1stpar3

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Re: Marston mat texture change?
« Reply #4 on: October 19, 2018, 02:50:53 PM »
Looked a bit like those SPIRAL white and Black pictures, that when stared at seem too be moving. I have noticed...I quit Smoking, Drinking and Depression is better...HOPE ITS NOT Alien Hypnotics :headscratch: I also noticed a STRONG URGE to go to the store and buy high quality Scotch.... :uhoh
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Offline Vraciu

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Re: Marston mat texture change?
« Reply #5 on: November 10, 2018, 03:44:25 PM »
I don't know what was changed, but man it's not good.  I'm getting almost dizzy looking at it.   Even at altitude it's like a constant sine wave akin to some monitor on Spock's Star Trek TV series console.

 :confused:

Definitely not a good look on my end.   Needs to go back to the old style until it can be improved.   :salute
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Offline CptTrips

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Re: Marston mat texture change?
« Reply #6 on: November 10, 2018, 04:29:28 PM »
I don't know what was changed, but man it's not good.  I'm getting almost dizzy looking at it.   Even at altitude it's like a constant sine wave akin to some monitor on Spock's Star Trek TV series console.

 :confused:

Definitely not a good look on my end.   Needs to go back to the old style until it can be improved.   :salute

Sounds like they need mipmapping.

https://developer.valvesoftware.com/wiki/MIP_Mapping
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Offline Pudgie

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Re: Marston mat texture change?
« Reply #7 on: November 20, 2018, 01:39:03 PM »
Sounds like they need mipmapping.

https://developer.valvesoftware.com/wiki/MIP_Mapping

Interesting...…………..

If anyone is interested, you might try enabling anisotropic filtering in vid card driver (set to override application settings to stop driver from looking for application\game settings for this filtering) then set the level of filtering to 16x (max setting) to see if this stops it from occurring.

To date I haven't noticed any of this occurring on my end while playing but I have this setting active in my vid card's driver and have been using it for the last 4-5 yrs due to me running a test back in the day when in a plane sitting on a marston matted runway at the spawn point then looking either left or right view along the edge of the marston matting I noticed the matting pattern breaking up well before the end of the mat which was corrected when vid card driver-level anisotropic filtering was applied, which suggested to me that anisotropic filtering wasn't being applied\used in the game to realign graphic tiles (or mip maps) over distances to maintain pattern symmetry thruout your visual line of sight.

Something to consider...…………………………

YMMV

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Offline SysError

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Re: Marston mat texture change?
« Reply #8 on: November 21, 2018, 04:23:29 PM »
With this last patch the Marston mat runway on the small field has been doing an intense crazy Moirι pattern effect, more so than ever before.

Same here.  it is a little "intense".

Also I am seeing what I will call rectangular block shadows from the cockpit of some of the fighters (F4U-1D and Spit 9?) i ride.

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Offline Shuffler

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Re: Marston mat texture change?
« Reply #9 on: November 21, 2018, 04:32:02 PM »
Same here.  it is a little "intense".

Also I am seeing what I will call rectangular block shadows from the cockpit of some of the fighters (F4U-1D and Spit 9?) i ride.

Did you hit your head on the canopy?     :confused:
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Offline lunaticfringe

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Re: Marston mat texture change?
« Reply #10 on: November 22, 2018, 01:42:13 AM »
Interesting...…………..

If anyone is interested, you might try enabling anisotropic filtering in vid card driver (set to override application settings to stop driver from looking for application\game settings for this filtering) then set the level of filtering to 16x (max setting) to see if this stops it from occurring.

To date I haven't noticed any of this occurring on my end while playing but I have this setting active in my vid card's driver and have been using it for the last 4-5 yrs due to me running a test back in the day when in a plane sitting on a marston matted runway at the spawn point then looking either left or right view along the edge of the marston matting I noticed the matting pattern breaking up well before the end of the mat which was corrected when vid card driver-level anisotropic filtering was applied, which suggested to me that anisotropic filtering wasn't being applied\used in the game to realign graphic tiles (or mip maps) over distances to maintain pattern symmetry thruout your visual line of sight.

Something to consider...…………………………

YMMV

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Offline Rebel28

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Re: Marston mat texture change?
« Reply #11 on: November 22, 2018, 09:37:01 AM »
Interesting...…………..

If anyone is interested, you might try enabling anisotropic filtering in vid card driver (set to override application settings to stop driver from looking for application\game settings for this filtering) then set the level of filtering to 16x (max setting) to see if this stops it from occurring.

To date I haven't noticed any of this occurring on my end while playing but I have this setting active in my vid card's driver and have been using it for the last 4-5 yrs due to me running a test back in the day when in a plane sitting on a marston matted runway at the spawn point then looking either left or right view along the edge of the marston matting I noticed the matting pattern breaking up well before the end of the mat which was corrected when vid card driver-level anisotropic filtering was applied, which suggested to me that anisotropic filtering wasn't being applied\used in the game to realign graphic tiles (or mip maps) over distances to maintain pattern symmetry thruout your visual line of sight.

Something to consider...…………………………

YMMV

 :salute

As Pudgie says this will correct the problem with Nvidia cards with very little to no hit on frames.
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Offline Vraciu

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Re: Marston mat texture change?
« Reply #12 on: November 22, 2018, 11:27:12 AM »
As Pudgie says this will correct the problem with Nvidia cards with very little to no hit on frames.

Still begs the question, “Why fix something that wasn’t broken?”

I obviously missed the problem as it seemed fine before. 
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Offline Shuffler

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Re: Marston mat texture change?
« Reply #13 on: November 22, 2018, 12:05:23 PM »
Still begs the question, “Why fix something that wasn’t broken?”

I obviously missed the problem as it seemed fine before.

I suspect it was not being "fixed". It is a side result of something else being changed.
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Offline Vraciu

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Re: Marston mat texture change?
« Reply #14 on: November 22, 2018, 01:17:58 PM »
I suspect it was not being "fixed". It is a side result of something else being changed.

D’oh!   *facepalm*
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