« Reply #7 on: November 20, 2018, 01:39:03 PM »
Sounds like they need mipmapping.
https://developer.valvesoftware.com/wiki/MIP_Mapping
Interesting...
..
If anyone is interested, you might try enabling anisotropic filtering in vid card driver (set to override application settings to stop driver from looking for application\game settings for this filtering) then set the level of filtering to 16x (max setting) to see if this stops it from occurring.
To date I haven't noticed any of this occurring on my end while playing but I have this setting active in my vid card's driver and have been using it for the last 4-5 yrs due to me running a test back in the day when in a plane sitting on a marston matted runway at the spawn point then looking either left or right view along the edge of the marston matting I noticed the matting pattern breaking up well before the end of the mat which was corrected when vid card driver-level anisotropic filtering was applied, which suggested to me that anisotropic filtering wasn't being applied\used in the game to realign graphic tiles (or mip maps) over distances to maintain pattern symmetry thruout your visual line of sight.
Something to consider...
YMMV
Logged
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd