Author Topic: NVIDEA control panel & AH  (Read 1788 times)

Offline Bixby

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NVIDEA control panel & AH
« on: October 19, 2018, 02:17:16 PM »
 I was wondering if any of the tweaks in the nvidea control panel software are useful in AHIII.

 Just installed an MSI Geforce 1080 Ti and I'm tinkering with it now. Any thoughts on the subject are appreciated.  Thanks.

Offline Bizman

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Re: NVIDEA control panel & AH
« Reply #1 on: October 19, 2018, 03:01:57 PM »
For what has been told by the folks of HTC, AH has been coded to be used with default settings in both Nvidia and AMD control panels. That means "application controlled", every adjustment being done in the game.

With such a powerful card as yours is, it might be tempting to add some features. However, they may cause issues. If you still want to tinker, at least don't apply the same feature both in game and in the control panel. 
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Bixby

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Re: NVIDEA control panel & AH
« Reply #2 on: October 19, 2018, 06:35:09 PM »
Thanks Bizman.

 I never thought to try features independently from in game and control panel. That may be something to try just to see if a difference can be seen.   <S> Sir.

Offline Pudgie

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Re: NVIDEA control panel & AH
« Reply #3 on: October 19, 2018, 08:09:21 PM »
Just to put this out here...………………..

Since the advent of AHIII's use of post processing of AA and lighting effects (essentially most\all graphics frame RENDERING, not talking graphics frame DRAWING here), you can actually use the vid card driver's AA & TF settings in conjunction w\ the ingame's graphics post processing techniques to enhance the graphical quality of the ingame graphics settings above the ingame setting levels.

This is especially true for all users of any of the higher level Nvidia AND AMD graphics cards put out in the last 2-3 yrs. Reasoning is very simple due to the game's use of post processing (this AA\rendering work is applied to a graphics frame by the graphics card's SHADER CORES (CUDA CORES for Nvidia) AFTER the GPU has finished the drawing of said frame) so the GPU CAN apply a lower or same or higher AA\rendering level work at the front end of a graphics frame before it is passed to the shaders\cuda cores so they can both coexist w\o any error. This is by DESIGN in the drivers as it is well known by both AMD & Nvidia and the capability has existed within the drivers to apply both techniques at both ends for quite some time as both AMD & Nvidia drivers have been written to use both techniques in tandem for years......the hardware in times past wasn't powerful enough to adequately make use of this ………..until nowadays.

In the NVCP and Radeon Settings there should be a setting in the AA section labeled like this "Enhance Application Settings" (exact AMD Radeon Settings label but is something similar in NVCP) which instructs the GPU to "enhance" the ingame graphics AA settings w\ the type\level of AA settings chosen in the driver as long as you DON'T USE Nvidia's driver supplied FXAA (this is Nvidia's post GPU processing AA technique and is what AHIII is using to post process AA ingame) or AMD's driver supplied Morphological Filtering (AMD's post GPU processing AA technique) w\ the game's AA setting selected as by using these you're essentially "duplicating" the ingame AA setting in the driver (if the ingame post process AA is selected). All the other driver AA settings are applied by the GPU at the front end and are fair game to use.
As for the texture filtering (TF) settings within the driver they are being used by the game anyway (AMD for sure as there is no option to allow for application control of TF in Radeon Settings, not sure about NVCP in this regard as it's been a while since I've used a Nvidia product...working off memory) so you can set these to your heart's content as these driver settings set the level of texture filtering to apply ingame (in AMD the Performance setting is strictly the old bilinear filtering-least load on GPU, Standard is bilinear filtering w\ trilinear filtering used in certain situations to make the finished graphics frame "appear" as fully trilinear filtered w\o the GPU load of full trilinear filtering-read as mid GPU load, High is full trilinear filtering applied to full frame-high GPU load) then the rest of the graphics objects\terrain rendering levels are set ingame as they always have been (the sliders that you been using along w\ any hard-coded ingame rendering settings) as AHIII does some of this on the GPU but I assume the game does most of this during post processing on the shader\cuda cores.

The use of these settings in this manner will allow much higher final graphical image fidelity to be achieved by strategically using both the GPU AND shader\cuda cores in tandem as opposed to using just 1 or the other by using enough of the traditional GPU applied AA\TF to enhance the post processed results of the shader cores and keep the GPU load at a manageable level to maintain the desired FPS levels while playing.

These settings do indeed work in Radeon Settings (tested and proven by myself) w\ AHIII on all the Crimson & Adrenalin driver sets on the AMD Radeon vid cards that I have used w\ AHIII (Radeon R9 290X, Radeon Fury X & Radeon RX Vega 64) and do make a very noticeable difference in graphics image fidelity (for the better IMHO) while exacting a very manageable GPU load to maintain FPS in AHIII (tested up to and including 4K using AMD's VSR settings).

I can't see any Nvidia card in the same class or higher as the AMD cards I've listed not be able to do this as well or better as I believe the settings exist in the NVCP to do so and have been there about as long (or longer) too.

I've provided some snipped\recorded examples of these settings being used....note the dates typed in the titles. I started working w\ this while using my Fury X card then used the 2nd 1 on both my Fury X and R9 290X vid card (pulled the Fury X and used the R9 290X vid card while waiting on the RX Vega 64 card to arrive....the only difference was the Power Efficiency setting wasn't available for the 290X but I didn't snip that for proof as I didn't care at the time....was testing these new settings w\ the older card for giggles....she ran them just fine in AHIII but was loaded pretty full though doing it) w\ the final 1 being currently used on my WC'd RX Vega 64 vid card in sig below w\ the latest drivers at the time. This is an indicator of how long this capability has existed, just it seems that no one even knows about this or reviews it.......this capability was present in AMD drivers (even the old CCC) even before I discovered it.

Putting this out here for information purposes. Gonna check my files to see if I actually recorded a video of my R9 290X using the settings I gave and if so I'll post it.

 :salute

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Offline 715

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Re: NVIDEA control panel & AH
« Reply #4 on: October 19, 2018, 08:44:41 PM »
I have a GTX 1060 6Gb.  If I use the DX11 version of AH3 I cannot apply any Nvidia AA settings, or more accurately, they don't do anything.  The result is clearly not AA'd (not using AH3 AA setting).  In the DX9 version I can get the Nvidia AA settings to show, but only if I select Override Application setting.  The Enhance Application setting does not do any AA.  (Applies to Transparency AA as well.)

Maybe I'm doing it wrong?

Offline Pudgie

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Re: NVIDEA control panel & AH
« Reply #5 on: October 20, 2018, 12:03:45 AM »
I have a GTX 1060 6Gb.  If I use the DX11 version of AH3 I cannot apply any Nvidia AA settings, or more accurately, they don't do anything.  The result is clearly not AA'd (not using AH3 AA setting).  In the DX9 version I can get the Nvidia AA settings to show, but only if I select Override Application setting.  The Enhance Application setting does not do any AA.  (Applies to Transparency AA as well.)

Maybe I'm doing it wrong?

Hi 715,

I can't help you w\ that as I don't have\own a recent enough Nvidia vid card to install then load up Nvidia drivers\NVCP to verify. I can verify that the Radeons will and they do it quite well. The only thing I can't verify is the AMOUNT of any AA Method selected (Multisampling, Adaptive Multisampling or Supersampling) that is being used by the GPU as this is certainly hard-coded in Radeon Settings\Radeon drivers....AMD isn't letting that info out anywhere or at least I haven't found it to date...…….believe me I've looked hi & lo for it! My hunch is somewhere around 2X but not more than 4X std (or Quinix) AA levels but I can clearly see it being applied by the GPU ingame along w\ the ingame PP AA also enabled & applied (I have tested this ad nausem by switching back & forth between the settings then viewing the graphics ingame and my overlay to observe the GPU operation) from both a visual and performance perspective. When I especially use SS to enhance the AA the game graphics take on a whole new level of sharpness and clarity that no video can show the difference and do it w\ a small enough hit to the GPU that you won't notice it most of the time thru the FPS counter but you can clearly see it being enabled\disabled thru a running GPU frametime monitor and GPU core clock monitor in the background.

It could also be that those particular settings in NVCP are actually broken code-wise and\or actually not coded to work in this fashion going by the info that you've provided....it could be possible. I had assumed that Nvidia cards can do the same as both companies do copy\emulate each other feature-wise. There is an old Toms Hardware review done back in 2011 where they had tested ATI's CCC to see if all of the features they showed available in the CCC actually worked in Dx9 and in Dx11 and found that some worked in Dx9 but not in Dx11, vice-versa and some not at all but I never could find anyone doing this type of testing on NVCP for functionality....doesn't mean that it hasn't been done just means that I haven't found any evidence of it when I was doing the research.

I do know that very, very few reviewers do any kind of this level\type of testing these days and IF they do they certainly aren't posting it.

Hope you can verify it either way...……………

 :salute
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Offline Pudgie

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Re: NVIDEA control panel & AH
« Reply #6 on: October 20, 2018, 02:35:32 AM »
https://youtu.be/IrM0geGp7E0

Here is a video that I had recorded of the R9 290X running AHIII using the AMD Crimson driver settings that I posted in my prior video w\ exception of the Power Efficiency settings as the R9 290X Hawaii GPU was too old to use this (was created for AMD's Fiji GPU used in the R9 Fury series vid cards) w\ me giving narration on this as well. Recorded on 9-13-17 but I never uploaded it to YouTube until this evening.

Enjoy...…..

 :salute
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Offline FLS

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Re: NVIDEA control panel & AH
« Reply #7 on: October 21, 2018, 01:59:01 PM »
I was wondering if any of the tweaks in the nvidea control panel software are useful in AHIII.

 Just installed an MSI Geforce 1080 Ti and I'm tinkering with it now. Any thoughts on the subject are appreciated.  Thanks.

What resolution are you running?


Offline Bixby

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Re: NVIDEA control panel & AH
« Reply #8 on: October 21, 2018, 07:46:08 PM »
Hello FLS,

    I'm using a 27" at 2560x1440 resolution BenQ model GW2765 at 60 fps.

Offline atlau

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Re: NVIDEA control panel & AH
« Reply #9 on: October 21, 2018, 08:09:24 PM »
So if you have the graphics computing power what nvidia settings do you recommend?

MFAA? SS?

Offline FLS

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Re: NVIDEA control panel & AH
« Reply #10 on: October 22, 2018, 04:51:22 AM »
Bixby you can have all advanced graphics options on if you like them, just don't go more than 2 with environmental mapping if you want that on. If you get stuttering or low framerates set ground detail range and tree quality back to default then adjust up until it degrades performance.

Offline lunaticfringe

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Re: NVIDEA control panel & AH
« Reply #11 on: October 31, 2018, 04:28:23 PM »
Mr. in case no one told you  DX11 is used for VR gear-DX9 works best with out VR gear.
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Offline JimmyD3

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Re: NVIDEA control panel & AH
« Reply #12 on: November 01, 2018, 05:50:15 PM »
I use Sweetfx 2.01 works great.
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