AI, as is any feature of an application, can be coded to be more or less brutal. Ok.. if it's vile now, that can be tweaked. Ultimately.
I really like the idea of swarms of AI formations conducting operations during low number times. Mass bomber missions beelining to a strat somewhere. Nothing says their bombs will affect game play.
Perhaps color code the icons to indicate the skill level of the AI so you can practice on formations based on your own skill level. So,.. you encounter a formation of 6 b17s at 15k.. with a blue icon .. indicating 999000 skill level. You're going to die.
Conversely, a .. say, pink icon would be the level of a pure n00b. You can harvest those pretty easily.
Guage the skill level of the escorts accordingly, so you can practice against similar level fighters, also.
Putting these in the MA allows team mates to work on coordinating attacks and wingman tactics.
As real player numbers increase during the day, the AI missions can decrease, or remove the lower-skill formations to encourage fighting against real players.. or.. any number of other variations.
Point is, it's a program. It can be altered to do these types of things. It's 'just' convincing the powers-that-be to do so.
Again, I like the idea of AI operations .. perhaps even some train busting missions going on also.
+1
