Author Topic: AI Planes During Low Number Times  (Read 2211 times)

Offline Bruv119

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Re: AI Planes During Low Number Times
« Reply #15 on: November 04, 2018, 01:44:53 AM »
There is definitely a case for and against.

Matchplay is a good idea to start 1vs1 fighter combat and the AI is much more believable in terms of fighting.  HTC probably could make that happen with minimal work as the AI I have fought in the past here have been a challenge.  On crazy mode they are hackers, No G loss and aimbot but I still killed them.  Your forgetting the running missions already have all this happening!

It's when we start talking about mass formations and the various roles we do in combat without a second thought.   AI Situational awareness is much harder to code.   Up until now most AI I've fought in other games and here tend to all gravitate to the nearest person to them and do not make the best choices when faced with multiple human / AI opponents.   So the MA might be harder to implement.   Especially as airspawns have to be in-built to the map and then you have other problems like someone captured the base that the mission was pre-scripted to attack etc etc. 

AH advantage has always been the live human combat and changing that really effects our live multiplayer gaming experience.   

Stats how do we differentiate between a guy who has just clocked up 200 bomber kills against AI vs someone who has killed 200 random human opponents?   :headscratch:
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Offline CptTrips

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Re: AI Planes During Low Number Times
« Reply #16 on: November 04, 2018, 08:22:05 AM »
On crazy mode they are hackers, No G loss and aimbot but I still killed them.

I agree with you on how over the top they are.  There doesn't appear to be any way of adjusting AI in the Mission editor.  Is there?  I'd give you a dollar if you'd show me.  :D I'm fighting how to make reasonable missions right now.  Best approach I've found is to have even numbers of AI fighting each other and you be the odd man out and can separate and cherry pick.  But 1v1 in WWI crates?  Forget about it.

Care to take my WWI challenge?  https://bbs.hitechcreations.com/smf/index.php/topic,394820.0.html Other than an initial HO, or getting them to crash, 1v1, I just don't think they can be shot down.  WWII planes it's not quite as bad, but in WWI crates, there is literally no way to shake them.  You can delay, but they just keep crawling up your six until they ram you from behind.  If with a slower plane.  Record it and watch from the AI point of view.  They have instant roll rate, even at prop hanging speeds.   Their really needs to be a difficulty slider so you can have an ace or a newbie.

I don't see stats as being a special problem.  You simply wouldn't record hits or kills against AI.  And you wouldn't record their hits or kill against you. 

The main thing is you would have to show some indicator on the enemy icon that it is AI, so people can choose to chase after it or not.  Someone would throw a fit if they spent 20 min stalking a bomber to shoot it down only to find it was AI.  Truth in advertising.  ;)

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Offline Slade

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Re: AI Planes During Low Number Times
« Reply #17 on: November 07, 2018, 07:21:52 AM »
17 people on this morning. Seventeen.

Is there an option to create my own mission and fight AI planes?  Thanks for steering me in the right direction on this.

Thanks also for supporting this wish.  There have been some good ideas posted on how to enable it and make it work for most everyone.

Slade  :salute
« Last Edit: November 07, 2018, 07:24:49 AM by Slade »
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Offline CptTrips

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Re: AI Planes During Low Number Times
« Reply #18 on: November 07, 2018, 09:16:44 AM »
17 people on this morning. Seventeen.

Is there an option to create my own mission and fight AI planes?  Thanks for steering me in the right direction on this.

Thanks also for supporting this wish.  There have been some good ideas posted on how to enable it and make it work for most everyone.

Slade  :salute

Go to the online arena tab and create a custom arena, many of the maps have some AI missions you can invoke.  Once you are in the custom arena you can load and start a mission from the Staged Mission dialog.  NDisles I know has some mission.  You can choose to download any of those locally to play offline.

Alternatively, you have a Mission Editor in your folder where the game is. "AHEdMiss".  That is a bit more work, but you can customize what you want.  The best way to get up to speed on that, IMHO, go through BBosen's most excellent offline mission tutorials at: https://www.youtube.com/watch?v=lxAxy14q4Ns&t=13s.  But I just use the current version and not the previous version he recommended.   The editor hasn't really changed since he made those videos.

Warning.  The AI is both unstoppable and retarded. ;)  I've found the best fights are to have equal AI on either side plus you as the extra plane so your wingmen can keep the AI busy and you can cherry pick.  No matter what height you engage at, the fight ends up on the deck in seconds.  But it can be amusing.

Good luck.

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Offline Shuffler

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Re: AI Planes During Low Number Times
« Reply #19 on: November 07, 2018, 03:36:30 PM »
Just so it is clear..... when the MA is full of folks there is quite a bit of AI in there.

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Offline Ramesis

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Re: AI Planes During Low Number Times
« Reply #20 on: November 08, 2018, 02:31:55 PM »
They should have an AI option in the matchplay...

+1 on match play... -1 on the low number thing

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Offline APDrone

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Re: AI Planes During Low Number Times
« Reply #21 on: November 10, 2018, 08:30:09 AM »
AI, as is any feature of an application, can be coded to be more or less brutal.  Ok.. if it's vile now, that can be tweaked. Ultimately.

I really like the idea of swarms of AI formations conducting operations during low number times.  Mass bomber missions beelining to a strat somewhere. Nothing says their bombs will affect game play. 

 Perhaps color code the icons to indicate the skill level of the AI so you can practice on formations based on your own skill level.  So,.. you encounter a formation of 6 b17s at 15k.. with a blue icon .. indicating 999000 skill level. You're going to die.

Conversely, a .. say, pink icon would be the level of a pure n00b. You can harvest those pretty easily.

Guage the skill level of the escorts accordingly, so you can practice against similar level fighters, also.


Putting these in the MA allows team mates to work on coordinating attacks and wingman  tactics.

As real player numbers increase during the day, the AI missions can decrease, or remove the lower-skill formations to encourage fighting against real players.. or.. any number of other variations.

Point is, it's a program. It can be altered to do these types of things. It's 'just' convincing the powers-that-be to do so.

Again, I like the idea of AI operations .. perhaps even some train busting missions going on also.

+1
 :salute
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