This is really two reports, but I found one because of the other.
Note: I have downloaded all the standard textures and swa.
I may be misunderstanding the process, but I thought I should be able to load an existing swa file in the AHObEdit to modify. If I open the terrain tile texture (e.g. farm1.bmp), it does not load the objects in the farm1.swa as I was expecting. It just loads the bitmap. If instead, I load the farm1.swa, it still does not appear to have loaded any object into the editor space, nor did it load the associated tile texture.
So if I wanted to merely modify an existing swa, it does not appear to be possible. Worse, if I am make a new complex swa, there is no easy way to save my work if I need to stop and come back to it later and continue editing.
So that leads to the second issue. After having lost work not being able to reload my save and continue, I thought I was smart and just leave AHObEdit up and running when I went out for lunch and would continue when I got back. Everytime I leave AHObEdit up and running for an hour or so, I either come back to a C++ Assert dlg or it had just silently crashed.
I repo'd to test this afternoon. Dump file here:
https://www.dropbox.com/s/igtxfitnloalk7f/ahobedit_030400_2018_11_5_15_20_5.dmp?dl=0I finally came up with a work around by editing until I had to stop, create an ortho image, save off everything and when I came back, temporarily swapping the ortho image as my terrain texture so I can see where I had alread placed stuff and then continue on the rest. At the end I had to manually hand the swa files, but obviously this is not an ideal work flow.
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CptTrips