Was it the 12-hour switch change? Seems to me this is when our numbers began to decline. A fight goes lopsided, you want to change to get in on some action on another country, but you're trapped, for hours. You log, numbers decline. I remember many times seeing a big mission forming. I didn't want to join the mission, I wanted to help kill it, so I switched. It was normal, healthy, flexible, allowed players triple the options to find a good fight. That 12-hour rule killed numbers. Thoughts?
Boo