If you didn't put it in the texsrc folder, then yes.
If you didn't include all the associated bitmap textures then yes, you did something wrong.
If you didn't select the default skin in the hanger for the ride, then yes again.
Sorry, typo, I did put them in "texsrc".
Here is what I did:
1. Open AHSkView and select the Dr.1 and saved textures.
2. Edited one of the textures and simply put a streak of color down each side of fuselage.
3. Open AHSkView and could see my changes. That's a good sign.
4. Copy all the content of the Dr1 skin folder over to my terrain's "texsrc" folder.
5. Open TE and place a static DR.1 in at a field and viewed it with the TE. Doesn't have my changes. Not a good sign.
6. Delete the static Dr.1 and do a build.
7. Start game and load terrain.
8. Go to hangar and select Dr.1. Not seeing my changes. Skin set to default. (I have no other skins so only selection.)
9. Spawn on runway. Go to external view. Not seeing my changes.
A couple of side notes:
1. After the build, in the "Texsrc" folder, I see many of my bmp were converted to htx files like "W1GPILOT.htx" "ARMRGLS.htx" but not my "DR1_1.bmp" or "DR1_2.bmp" or "DR1_3.bmp" . And I only modified "DR1_1.bmp" so I couldn't have screwed up the others. Besides, the AHSkView read everything ok.
2. I've been noticing that all my diffuse bitmaps I've been seeing from exporting from AHSkView or AHObEdit are 24bit RGB instead of 8bit Indexed. Do object not follow the same rule as the terrain textures? I tried saving my skin as either 24bit or 8bit and neither worked, but in general I had been curious about seeing RGB bitmaps for objects exported.
Thanks for your help.
,
CptTrips