the problem has always been the lethality in air to air combat of AcesHigh. Warbirds used to have a far more generous dosage of lethality that allowed you to take several hits and not explode immediately or pop a wing off, or a tail as soon as you heard a ping. In Warbirds you had a chance to recover from a bad position, or a bad situation, and turn the table on an attacker. In AcesHigh if you lose the advantage in a fight then you are finished about 95% of the time. THIS is what drives people to enter the fight with a good advantage, and to FLEE the moment that advantage starts to slip. But hey, its so important to today's gamers to see instant death dosed out to the opponent.