Author Topic: What we have been up to.  (Read 33167 times)

Offline hitech

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Re: What we have been up to.
« Reply #45 on: December 12, 2018, 08:50:58 AM »
Do you have to go through steam?

No It will also be availible directly from us, end then later on Epic and Oculus.

HiTech


Offline Arlo

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Re: What we have been up to.
« Reply #46 on: December 12, 2018, 09:02:22 AM »
Being a pacifist .... I like the Pacific theme.

Offline noman

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Re: What we have been up to.
« Reply #47 on: December 12, 2018, 10:44:20 AM »
Will we be able to drop our settings folder right into this game so we do not have to re-setup all the controllers?
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Offline whiteman

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Re: What we have been up to.
« Reply #48 on: December 12, 2018, 12:07:23 PM »
No It will also be availible directly from us, end then later on Epic and Oculus.

HiTech

I assume you prefer us to get it directly from you, or do numbers on steam look better?

Offline FLS

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Re: What we have been up to.
« Reply #49 on: December 12, 2018, 12:39:56 PM »
Will there be trainers, training arena, training missions, training videos or link to training available at AH3?


Offline Oldman731

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Re: What we have been up to.
« Reply #50 on: December 12, 2018, 01:53:27 PM »
Will there be trainers, training arena, training missions, training videos or link to training available at AH3?


Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman

Offline Mister Fork

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Re: What we have been up to.
« Reply #51 on: December 12, 2018, 01:56:26 PM »

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman
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Offline SysError

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Re: What we have been up to.
« Reply #52 on: December 12, 2018, 02:43:54 PM »
Controls yes.

Interface looks Completely different.
(Image removed from quote.)

So I am confused.  (Not hard to do).

Do you buy plane models per sortie or, once purchased, do you own them forever?  (or do they expire at the end of the month?)


I am still not clear on the hardware requirements.

Will this be browser based?  Can I play on a Mac? Ubuntu?  Use any browser?

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Offline Wraith_TMS

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Re: What we have been up to.
« Reply #53 on: December 12, 2018, 02:47:25 PM »
No It will also be availible directly from us, end then later on Epic and Oculus.

HiTech

Congrats on the new product.

Question: Might this game be ported for use on Oculus' new standalone unit, the Quest (which will be available in Spring 2019)?

Reasoning: The Quest will be priced the same as the current Rift ($399, with Touch controllers included, no tracking cameras needed).  It will untethered, fully moblie, and do inside-out, 6-dof tracking,  including of its controllers.  Quest will use the SnapDragon 835 mobile chip, which combines CPU/GPU elements.  It's expected to be a more mainstream-marketable VR hmd.  But... the Snapdragon won't be capable of running the latest, very high-end VR games because of that architecture--and presumably that precludes it from running higher-end flight sims like IL-2, DCS and possibly WT.
 
If War Online: Pacific runs on the current AH graphics engine, its graphical requirements may possibly (?) make it a candidate for porting to this less powerful SnapDragon-based Quest, opening up yet another user market for HTC.  I don't know if that is possible; but this article provides some clues about its comparison to PC cpu's/gpu's: https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/

FWIW,
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Offline bustr

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Re: What we have been up to.
« Reply #54 on: December 12, 2018, 02:53:19 PM »
War Online: Pacific

Basically a match play & tournament arena with earned or purchased "War Cash" For different planes. Online only  with no arena selection.




I'm going to assume there is a free base level fighter that you use to grind(earn) "War Cash". Hope it has an offline mode with drones.
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Offline caldera

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Re: What we have been up to.
« Reply #55 on: December 12, 2018, 02:55:48 PM »

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman

I hope so.  I always wondered what it must feel like to not be the seal.
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Offline FLS

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Re: What we have been up to.
« Reply #56 on: December 12, 2018, 03:51:52 PM »

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman

You say that like it's a bad thing.  :D


Offline hitech

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Re: What we have been up to.
« Reply #57 on: December 12, 2018, 04:43:20 PM »
Congrats on the new product.

Question: Might this game be ported for use on Oculus' new standalone unit, the Quest (which will be available in Spring 2019)?

Reasoning: The Quest will be priced the same as the current Rift ($399, with Touch controllers included, no tracking cameras needed).  It will untethered, fully moblie, and do inside-out, 6-dof tracking,  including of its controllers.  Quest will use the SnapDragon 835 mobile chip, which combines CPU/GPU elements.  It's expected to be a more mainstream-marketable VR hmd.  But... the Snapdragon won't be capable of running the latest, very high-end VR games because of that architecture--and presumably that precludes it from running higher-end flight sims like IL-2, DCS and possibly WT.
 
If War Online: Pacific runs on the current AH graphics engine, its graphical requirements may possibly (?) make it a candidate for porting to this less powerful SnapDragon-based Quest, opening up yet another user market for HTC.  I don't know if that is possible; but this article provides some clues about its comparison to PC cpu's/gpu's: https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/

FWIW,

I can not think of any reason why they would change there API for the new unit. So it should run with the exiting engine.

HiTech

Offline FX1

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Re: What we have been up to.
« Reply #58 on: December 12, 2018, 06:02:20 PM »
One question


Can we gamble?


Very willing to spend $100 to take other people money.  :police:

Offline Wraith_TMS

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Re: What we have been up to.
« Reply #59 on: December 12, 2018, 06:08:24 PM »
I can not think of any reason why they would change there API for the new unit. So it should run with the exiting engine.

HiTech

Thanks for the response, HT.   :aok 
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