Author Topic: A vario tone for g forces  (Read 3965 times)

Offline pembquist

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A vario tone for g forces
« on: December 11, 2018, 02:57:57 PM »
Like a vario for gliding. User enabled. Pitch goes up with G and down with negative G. Silent at 0 G. For the loads that don't cause the tunnel to appear. My rationale is that you feel G forces so it would be nice to get a clue on the lower end of the scale.
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Offline bustr

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Re: A vario tone for g forces
« Reply #1 on: December 12, 2018, 03:07:39 PM »
Didn't some games put a vertical bar on one side of the screen with green positive, red negative and a line at zero? Adding more sound for many people may end up being more noise than help, especially if it's more constant than the stall horn. You already have a G digital display you can pull in front of your face with Heading, IAS and Alt. A hybrid of sorts could be the HUD ladder varying out from a center white with shades of red and green as you pull G negative or positive as the ladder cycles in front of your view.
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Offline pembquist

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Re: A vario tone for g forces
« Reply #2 on: December 12, 2018, 04:49:21 PM »
Bustr you must have skimmed past where I said "user enabled". I mean that you have to check a box to make it happen so it isn't inflicted on everybody whilly nilly. The reason I ask for a tone is that I don't want to look at a number or a gauge. The rationale for this feature not being a complete distortion of reality is that you can feel real G forces so in the real world you have a better sense of loading and unloading the airplane, (also a better sense of what puke tastes like!,) than you can right now playing this game. Right now we only have visual and audio cues, (the AH centrifuge flight sim is still in development,) visual is pretty full what with maneuvering aircraft and such, the only flight info we get from audio is high AOA with the stall buzzer and an idea of speed with the wind. I personally think there is a little more room in the audio channel than the visual, you may well disagree.
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Offline FLS

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Re: A vario tone for g forces
« Reply #3 on: December 12, 2018, 05:12:10 PM »
The tone should be about 392 Hz.    :aok   :D

Offline Mister Fork

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Re: A vario tone for g forces
« Reply #4 on: December 12, 2018, 06:23:02 PM »
The tone should be about 392 Hz.    :aok   :D
How about grunts or farts from the pilot pulling G's?  And if he blacks out - he sharts himself?
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Offline bustr

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Re: A vario tone for g forces
« Reply #5 on: December 12, 2018, 07:14:36 PM »
Bustr you must have skimmed past where I said "user enabled". I mean that you have to check a box to make it happen so it isn't inflicted on everybody whilly nilly. The reason I ask for a tone is that I don't want to look at a number or a gauge. The rationale for this feature not being a complete distortion of reality is that you can feel real G forces so in the real world you have a better sense of loading and unloading the airplane, (also a better sense of what puke tastes like!,) than you can right now playing this game. Right now we only have visual and audio cues, (the AH centrifuge flight sim is still in development,) visual is pretty full what with maneuvering aircraft and such, the only flight info we get from audio is high AOA with the stall buzzer and an idea of speed with the wind. I personally think there is a little more room in the audio channel than the visual, you may well disagree.

I grew up with a pilot my father and all his friends around the world. I've flown in many parts of the world from places like Dunstable Downs, Peshawar, Kelley AFB, Ft. Meade, BWI up and down the Eastern Seaboard. I've tasted puke. Under stress humans visual cortex narrows and clarifies in that narrow FOV, while conscious response to audio goes away. Sense of your body under those conditions retards and why some pilots in WW2 didn't know they were wounded until the fight was over. Under stress the average player is more likely to see the ladder in front of them than remember the sound of the stall horn or even a conversation with a squad mate. Police and Military have mountains of research and after action reports about visual and auditory distortion under stress. It's one of the reasons a dot is probably the best reticle for fighters because no one I've met in almost 20 years playing this game has spent the time I have researching and training with the historically accurate optical gunsight reticles I made for AH3. Under the stress of gaining a sight picture, most people in this game cannot remember each radius of the reticle ring is 100mph at 100yds meaning lead by three for a 300yd con like they were taught and practiced in WW2. But, they can see everything happening inside of that sight picture which the ladder is part of when it's enabled.   
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline pembquist

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Re: A vario tone for g forces
« Reply #6 on: December 12, 2018, 07:35:50 PM »
Bustr everything you have written is fine but I don't quite understand if you are trying to argue me out of my wish or are just saying my wish is stupid because you know better?

I just want a way to tell if I am pulling 2 gs without having to look at something I don't want to use the hud. Realistically it is never going to happen because realistically nobody gives a ...... about eccentric add ons.

A variometer is a wonderful device for flying sailplanes and the like. It uses audio tone to convey information simply and efficiently.
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Offline bustr

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Re: A vario tone for g forces
« Reply #7 on: December 12, 2018, 08:35:52 PM »
A fighter is not a sailplane and will make the variometer howl constantly during ACM and even normal crappy handling in the game. Versus the stall horn triggers during a very narrow event cycle at a very important decision time during ACM. Most players would turn it off while many have not disabled the ladder while placing the HUD digital read outs in their combat field of vision. Under stress they will more likely notice the ladder as it changed color. Still only a small number know enough about ACM that the stall horn is even useful.

You probably shouldn't have mentioned knowing about puke which was you slipping in a superior perspective. There is no way to duplicate puking from stress in this kiddy game unless you already have a serious cardiac condition or, horrible blood pressure which elevated adrenaline from a white knuckle 1v1 could induce puking as a side effect. My Dr. is also a cardiologist. I've experienced it a number of times in real life while my auditory and vision were distorted by stress. Still, it took real life for that kind of stress and our gaming environment is not yet the Holodeck on the Enterprise.

Most males are visual kinisthetic auditory not auditory visual kinisthetic. Under stress they will sense the computer environment more through their eyes while using practiced muscle memory to manipulate their controllers. Sounds will have to be very intrusive at that point say like the stall horn to even get through to their conscious during a stressed state. Your wish is for a very narrow following of people. By any chance are you an auditory visual kinisthetic?
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline colmbo

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Re: A vario tone for g forces
« Reply #8 on: December 12, 2018, 10:01:51 PM »
I personally don't understand the need for such a precise need for load on the airplane during ACM. 

I do want some kind of indication of being near stall so that I'm not creating too much drag since we have no tactile feedback.  I can tell by stick position if I'm pulling too hard.  Blackout/redout should give you a clue about load limit (one would hope anyway).

I tend to use a visual cue of where the nose is and where I want it to be along with a bit of the feel and sound of my airplane.

They were saying on the news tonight that we might be getting F-22s and F35s here in Alaska to augment our F-15/F22 crop.  The route to the training areas goes right over the house so quite often get a good view.
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Offline lunaticfringe

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Re: A vario tone for g forces
« Reply #9 on: December 12, 2018, 10:26:02 PM »
did WWII planes have this tone?
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Offline pembquist

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Re: A vario tone for g forces
« Reply #10 on: December 12, 2018, 11:40:37 PM »
No they didn't have the tone. I don't believe they had stall horns either although I am sure somebody will correct me if I am wrong.

https://lemelson.mit.edu/resources/leonard-michael-greene

https://www.flightsafetyaustralia.com/2017/01/friday-flashback-stall-warning-1940s-style/

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Offline Wiley

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Re: A vario tone for g forces
« Reply #11 on: December 13, 2018, 12:33:48 AM »
did WWII planes have this tone?

Probably not but I believe over 90 percent of the pilots had a nervous system that allowed them to feel G forces. +1 as an option.

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Offline colmbo

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Re: A vario tone for g forces
« Reply #12 on: December 13, 2018, 12:34:41 AM »
What they did have was being able to feel the buffet/how the airplane was reacting to the airflow.  Very, very useful indication of what is going on.
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Offline BuckShot

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Re: A vario tone for g forces
« Reply #13 on: December 13, 2018, 07:28:38 AM »
g
did WWII planes have this tone?

No. They didn't have HUDs, pitch ladders, or digits floating in space either.
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Offline Shuffler

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Re: A vario tone for g forces
« Reply #14 on: December 13, 2018, 03:37:34 PM »
What they did have was being able to feel the buffet/how the airplane was reacting to the airflow.  Very, very useful indication of what is going on.

I do not think any WWII planes had a buffet. I had a friend who had a sister who lived at the buffet. In fact the only way to get her away from the buffet was to hook a rope to the trailer hitch in her belly button and drag her away.
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