Author Topic: 2v1 country ganging needs intervention from htc  (Read 17961 times)

Offline OldNitro

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Re: 2v1 country ganging needs intervention from htc
« Reply #30 on: February 22, 2019, 07:47:20 AM »
Interesting experiment, would be to add another arena..

Realistic maps, with 2 sides, and multiple contact fronts..

Let the players choose!

Offline Oldman731

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Re: 2v1 country ganging needs intervention from htc
« Reply #31 on: February 22, 2019, 07:58:36 AM »
Interesting experiment, would be to add another arena..

Realistic maps, with 2 sides, and multiple contact fronts..

Let the players choose!


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Offline OldNitro

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Re: 2v1 country ganging needs intervention from htc
« Reply #32 on: February 22, 2019, 08:10:49 AM »

Welcome to the AvA!

- oldman

Two sides, FULL plane/vehicle set, and realistic fictional, but non historic maps..

Offline The Fugitive

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Re: 2v1 country ganging needs intervention from htc
« Reply #33 on: February 22, 2019, 10:05:20 AM »
switching to a 2 sided war will only work if there is an automatic side balancing setup. Human nature dictates that one side will gang up on the other with out it.

sticking with 3 sides is ok so long as something is added to force teams to break away from rolling one front. Not only would this help cut back on the ganging one team to 40 percent of their bases it would also push the activity from front to front adding fun for more players.  We are after here to have fun playing a game.
« Last Edit: February 22, 2019, 10:07:09 AM by The Fugitive »

Offline Shuffler

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Re: 2v1 country ganging needs intervention from htc
« Reply #34 on: February 22, 2019, 12:36:46 PM »
Three sides helps combat the issues with 2 sides.
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Offline DubiousKB

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Re: 2v1 country ganging needs intervention from htc
« Reply #35 on: February 22, 2019, 12:47:15 PM »
ipso-facto, therefore 4 sides corrects the issues of 3 sides?  :noid
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Offline hitech

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Re: 2v1 country ganging needs intervention from htc
« Reply #36 on: February 22, 2019, 12:54:09 PM »
ipso-facto, therefore 4 sides corrects the issues of 3 sides?  :noid
ipso-fact I have created a game with 4 sides,
             I have created a game with 2 sides,
              I have created a game with 3 sides.
              I played a game with 3 sides.

Ah has 3 sides, which one do you think I believe works best.

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Offline Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #37 on: February 22, 2019, 01:03:58 PM »
I'm sure this has been <cough> "discussed", but I don't see why two sides would change the horde mentality.  It seems that some players play to win the war and tend to migrate to the side that is most focused on that goal and often has the numbers to accomplish it.  Why wouldn't that also be true with two sides?

Let them horde in Sopwith Camels then. 

Two sides needs to be implemented.  It’s defacto 2 v 1 any way, just that one side has two chess pieces. 
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Offline Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #38 on: February 22, 2019, 01:05:26 PM »
ipso-fact I have created a game with 4 sides,
             I have created a game with 2 sides,
              I have created a game with 3 sides.
              I played a game with 3 sides.

Ah has 3 sides, which one do you think I believe works best.

HiTech


Works for you, sir.   Not so much for us. 

Two sides with aggressive ENY would balance. 

It would also allow any player to meet the point of attack at any time, unlike now, where a third of the population is fighting nobody.
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Offline Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #39 on: February 22, 2019, 01:06:36 PM »
Three sides helps combat the issues with 2 sides.


ENY helps combat issues with two sides. 

Three sides creates more trouble than it is worth at current player levels.
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Offline Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #40 on: February 22, 2019, 01:08:01 PM »
switching to a 2 sided war will only work if there is an automatic side balancing setup. Human nature dictates that one side will gang up on the other with out it.

sticking with 3 sides is ok so long as something is added to force teams to break away from rolling one front. Not only would this help cut back on the ganging one team to 40 percent of their bases it would also push the activity from front to front adding fun for more players.  We are after here to have fun playing a game.

Sky is falling fake news here. 


Dump side switch timers and people will shift for balance.  We did it ALL THE TIME in Warbirds.   It was never a problem. 

Use ENY to create balance.   Problem solved. 
”KILLER V”
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Offline Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #41 on: February 22, 2019, 01:10:01 PM »

Welcome to the AvA!

- oldman

Nope. 

AvA is in no way comparable to the MA.   No way at all.

You must allow open (Axis and Allied) plane sets for both sides if any two-country arena is to be viable.   It boggles my mind that people can’t seem to grasp this. 
”KILLER V”
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Offline Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #42 on: February 22, 2019, 01:10:41 PM »
Two sides, FULL plane/vehicle set, and realistic fictional, but non historic maps..

Bingo.  And use ENY to balance numbers if you must.
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Offline Oldman731

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Re: 2v1 country ganging needs intervention from htc
« Reply #43 on: February 22, 2019, 01:28:19 PM »
Bingo.  And use ENY to balance numbers if you must.


Hard to believe you have become an ENY advocate.

- oldman

Online Lazerr

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Re: 2v1 country ganging needs intervention from htc
« Reply #44 on: February 22, 2019, 01:40:02 PM »
Maybe a different approach to the aVA arena would work?? Change the name to Main arena Historical and Main arena Melee would still be available.  Historical is small maps, two sides, same perks and scoring as Melee, maps rotate as won.  Base take order is implimented into historical, focusing a smaller population into a coordinated fight.

I also think a two sided melee with ENY would work best, but ive seen the same answer from HTC enough to keep pissing into that wind.