Tell me please, because I don't know any difference between then and now.
HiTech
Look, I am on your side here. I am not trying to be a jack wagon and I think you know that. But...
You know full well what has changed. Some of those factors have been addressed (and ignored) in this very thread.
It seems you’ve made up your mind on this issue—which is your prerogative. If you’re interested in what I have to say I will gladly have the discussion via PM. I’m not gonna’ go head to head on non-level playing field like this one (your forum), though. I don’t want a PNG. LOL
I’ll leave you with this general thought: You’re boring a third of your players to death much of the time with three sides when they could be in the midst of a fight all day with two sides. You lose little to try it out on a limited basis and see how it goes. Someone suggested a TWO-SIDED TUESDAY for example. Could be fun. ENY would be a good motivator for side balance that even WBs didn’t have IIRC.
The numbers will support two sides. That can generate interest, action—FUN—just like the new radar system has. When numbers again support three sides you can go back to that.
With two sides EVERY SINGLE PLAYER CAN JOIN THE POINT OF ATTACK. This is not the case with three sides, where one country is often totally ignored by the other two. (Unless someone makes a map using my “Wheel of Fortune” concept this will always be a problem at current player levels.)