Well Hush my Mouth and call me a corn dog, did I have an interesting testing session.
One of the biggest complaints about AH3 is by tank players over how much trees hide everything and the game has turned into who can hide the best. It's true due to the nature of the speedtree trees and clutter and the light engine of the new AH3 graphics. I did not believe this until today.
With this new terrain I'm using a tree tile with the trees set very sparse,,,,,,I thought.
My test was by using a super small vbase that I moved around the TT pit, in the center and around the rim to test the spawns ability to let me see tank drones. I wanted to have tank drones in random places so I could see them and shoot at them to test the overall view for seeing tanks. Well, no matter what I did I couldn't see more than a single tank maybe two sometimes from across the rim of the pit, even if I drove across the pit to be inside of 2000-2500. If I spawned in and drove up to the tiny vbase, eventually I would run into a tank at about the point if it was a player shut down listening for me, he would blow me away just when I would first see him 1500-2000.
What I discovered is if a tank is sitting still behind or partially under a few trees, even one in some cases, I could not see the tank even on zoom with German optics. The tank and the tree(s) became a single object visually. To make it worse, just a few feet of elevation on my part caused the tree(s) to cover more of the tank making it just about invisible. If a tank is in the open with only grass around it past 2000 out to 4000, you can see it because there is a visual contrast for the shape. Add a tree(s) and almost any tree branch will look like part of a tank. Not much fun if all you want is some fast tank action and not a lesson in how to out hide other tanks in the trees. The village in the center has three spawns on top of each other but, I left the houses and trees alone. My testing with the drones, pretty much they disappear behind the trees and houses. Get inside of there and you are safe from the sniper gallery while shooting back until you want to get out and run far enough to land your kills...

Here is the sparse tree tile I thought would give away tanks by all that space between trees. NOPE, still too many trees.

With today's testing here is how much I had to remove trees so this TT would be a good tank furball area and not a hide all night boring place as usual.



